This repository was archived by the owner on Feb 13, 2026. It is now read-only.
What's Changed
General
New
- Skybox leak fixes (you need the newest runtime)
- Remix Texture auto-categorization
- Decals, Emissives, Particles, Pseudoplayer, and Pseudoweapon
- Physgun color is now customizable
- Bonemergable API Lights
- Add all flicker types to API map lights
Changes
- Remove PVS for displacements and world faces as they made no real performance difference
- Raise brightness limits of all API light entities
- Lower the overall brightness of all API map lights to better match Source
- Bring back lightupdaters as an alternative for API map lights and entities
- Exclude particles from entity anti-culling (lowers performance cost)
- Remove bind override for API Light flashlight
- Remove buggy gravity gun particle sprite
Fixes
- Fix reversed 2d skybox direction
- Fix viewmodel light bugs with API flashlight (you need the newest runtime)
- Fix missing pitch controls for API map lights (css maps, maybe others)
- Fix "disabled" off state for API map lights
- Fix remaining displacement rendering issues
- Fix missing colors for some lights when using API map lights
- Remove a lot of unnecessary stuff for customrender related addons
Full Changelog: v0.2.0...v0.3.0