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This repository was archived by the owner on May 7, 2021. It is now read-only.

Releases: samolego/SimpleAuth

SimpleAuth 1.7.7

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@samolego samolego released this 10 Mar 21:20

Fixes #56 (fabric only bug)

SimpleAuth 1.7.6

SimpleAuth 1.7.6 Pre-release
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@samolego samolego released this 12 Feb 15:10

This fixes #54 (forge bug only)

SimpleAuth 1.7.5

SimpleAuth 1.7.5 Pre-release
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@samolego samolego released this 06 Feb 21:41

Forge builds are now developed alongside Fabric ones, thanks to Architectury plugin.

P. S. This is the first architectury build. Please report issues if you find any.

SimpleAuth 1.7.4

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@github-actions github-actions released this 11 Dec 07:23
1092166

This fixes #42 . (chatting was allowed even if toggled off in config)

SimpleAuth 1.7.3

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@github-actions github-actions released this 06 Dec 21:17
9f68a53

Please update to this version asap, for more info see #41 .

tl;dr; players could get invulnerable if you'd remove simpleauth / switched to premiumAutoLogin.

SimpleAuth 1.7.2

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@github-actions github-actions released this 02 Dec 18:16

Added forcedOfflinePlayers - you can now specify which players should be counted as offline-ones if using premiumAutoLogin. Put their names (lower cased) in the list and they will be treated as offline players.

premiumAutoLogin has been moved out of experimental part to main.

SimpleAuth 1.7.1

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@github-actions github-actions released this 23 Nov 10:36

This should fix #40

SimpleAuth 1.7.0

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@github-actions github-actions released this 09 Nov 12:42

MongoDB support has been added (#22 ). Session now also persists through server restart (#33 ). If you manage to find any bugs, please report them 😉 .

SimpleAuth 1.6.5

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@github-actions github-actions released this 03 Nov 09:52

Some tweaks to player data migration; advancements and stats are now migrated.
Players with non-ascii chars automatically count as non-premium now (when using premiumAutologin).

SimpleAuth 1.6.4

SimpleAuth 1.6.4 Pre-release
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@github-actions github-actions released this 31 Oct 21:36
7f238e7

Adding more things from #23 ; namely advancement and statistic migration.

There's new option in config as well; forceOfflineUuids, which disables online-style uuids in online mode server. This should be used only if your online players won't change their IGNs (otherwise they'll count as "new" players for server).

Why does it exist then?
Some data still cannot / won't be migrated if you switched from offline mode to online mode server (in order to use premiumAutologin), e.g. villager discounts, pet ownerships, etc.