This repository was archived by the owner on Sep 13, 2026. It is now read-only.
Android Release v1.2.4
Changelogs
- Fixed issue in Doom64, that player was shooting in game while dragging the camera at the touchscreen, when the shoot button was assigned to the left mouse button. This is a limitation of SDL2 and SDL3 on Android, and there is no any public API in SDL to fix it.
- Mouse cursor was disabled in Doom 64. If you need to display a custom mouse cursor, use the built-in functionality of the app, which works more correctly on Android.
- better screen controls autohiding and allowing calling left mouse buttons events in menu for doom64
- before starting any game, launcher now checking that game resource path exists
- Custom mouse cursor offset settings have been added for non-standard resolutions, as they cannot be calculated on Android. This is one solution to the incorrect mouse cursor behavior at these resolutions.
- In Doom 1 RPG, SDL virtual input now uses only numbers.
- fixed some typos in English texts