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This repository was archived by the owner on Sep 13, 2026. It is now read-only.

Android Release v1.2.4

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@sandstranger sandstranger released this 14 Nov 18:13
· 1968 commits to main since this release

Changelogs

  • Fixed issue in Doom64, that player was shooting in game while dragging the camera at the touchscreen, when the shoot button was assigned to the left mouse button. This is a limitation of SDL2 and SDL3 on Android, and there is no any public API in SDL to fix it.
  • Mouse cursor was disabled in Doom 64. If you need to display a custom mouse cursor, use the built-in functionality of the app, which works more correctly on Android.
  • better screen controls autohiding and allowing calling left mouse buttons events in menu for doom64
  • before starting any game, launcher now checking that game resource path exists
  • Custom mouse cursor offset settings have been added for non-standard resolutions, as they cannot be calculated on Android. This is one solution to the incorrect mouse cursor behavior at these resolutions.
  • In Doom 1 RPG, SDL virtual input now uses only numbers.
  • fixed some typos in English texts