This repository was archived by the owner on Sep 13, 2026. It is now read-only.
Android Release v 2.0.2
This minor release adds even more on screen controls improvements.
But after this release, no new on-screen control features will ever be added.
Because I'm simply not interested in such tasks.
Only the basic necessary improvements will be added to the on-screen controls in the future, so it will be possible to play Arx Fatalis and Widelands, and nothing more.
Next update will bring only perfect dark engine native support and nothing more
Changelogs:
- added opportunity to ignore touchs events consuming for almost every onscreen controls view to allow use touch camera moving, even when onscreen controls view is pressed, you may need to reset onscreen controls to enable this feature working if you are updating from previous version
- added opportunity to ignore out of bounds touchs events for almost every onscreen controls view
- added opportunity to use infinite wheel mouse button scrolling, when user pressing these butttons
- a lot of ui bugfixes after I completed dynamic themes support, and hardcoded all gui items colors to avoid white texts colors bug at light theme at some old china android firmwares
- when toggle mode at onscreen control view is enabled and toggle state at view is enabled, it is now changing it is color
- added feature to always use fullscreen touch camera drawing, even when custom screen aspect ratio is chosen. This feature is enabled by default
- all view onscreen items options were moved to separate dialogbox
- Keys Editor view was removed and was merged to onscreen controls editor
- strafe buttons were added to Doom RPG series onscreen controls
- sqlite shared prefs data now loaded at mainapplication init
- added separate feature to disable annoying floating start game button and use a regular material design start game button instead it
- uzdoom default controls were updated to correctly working onscreen controls at games such strife, hexen and others