This repository was archived by the owner on Sep 13, 2026. It is now read-only.
Android Release v 2.0.3
I started playing doom CE yesterday and found a lot of bugs and unpleseant features.
So, this 2.0.3 minor release brings even more ui and controls bugfixes and adds some more features to onscreen controls
Changelogs
- Annoying app top bar was removed and light and dark themes now look as in common material design


- fixed issues in my dialogbox edittext compose text implementation
- fixed some ui annoying issues
- screen controls views now can correctly work with pressing touch events even when ignoring consuming touch events is enable. So due to it touch support in uzdoom was restored
- fixed very old issue, that if user was pressed touch camera and after that opened in game controls editor The touch camera stopped working completely until the next game restart
- fixed issue, that when game drawing in safe area was enabled - The touch camera wasn't drawing to the full screen area, and because of this, both drag camera events and touch events stopped working correctly
- fixed issue, that when OnscreenStick onscreen controls style was enabled The touch camera still continued to receive drag events even though it was completely disabled
- fixed some issues with edge to eddge logic
- fix game drawing in safe area at some android china firmwares, this was due crap code in this china firwmares. I have a phone with Chinese android firmware and it has a bug that the game is rendered incorrectly in this case
- In doom64 autorun was disabled by default
- fullscreen touch mode was forced disabled in doom64 for custom screen aspect ratios, because this engine does not support this feature
- Doom64 autorun onscreen button now lights up when it is active
- allow to add any onscreen controls view to show in quick panel view
- added feature to always show onscreen keyboard button, even when controls completely disabled, this feature is enabled by default. This feature was added, because a lot of games simply do not support SDL virtual input
- added update quick panel visibility button to doom rpg series, which are deleted by default
- fixed custom SDL buttons lighting when it is pressed in toggle mode
- fixed old issue, that when user was pressed any touch screen controls view and after that opened in game controls editor, click events from this view still continued to be sent to the game
- Added a feature always show keyboard display and escape buttons if the user has enabled the auto-hide on-screen controls feature and the controls disappear at that moment. This feature is always enabled and it is impossibe to disable it.
- Edit Screen controls button now rendered lower in the hierarchy of the other on-screen controls views