This repository was archived by the owner on Sep 13, 2026. It is now read-only.
Android Release v 2.3.2
This release fixes even more bugs in FTEQW.
I won’t be changing a single line of FTEQW engine code anymore, because that’s the responsibility of the engine developers, not whoever is porting it to another platform. I am not maintainer and not developer of these engines. If they don’t fix it, then those engines shouldn’t be touched, because it is unplayable
Changelog:
- Fixed bug where FTEQW ignored loading config.cfg if Quake resources used PK3 files with an added config.cfg.
- Fixed crashes in Quake addons when starting a new game multiple times.
- Fixed OpenAL sound crackling in heavy Quake mods.
- Fixed crosshair not showing in some Quake mods.
- Fixed zoom not working in some Quake mods.
- FFmpeg plugin now always forces loading to make music work in Quake mods.
- Bullet physics now always forces loading in FTEQW.
- Added alternate left mouse button support in Arx Libertatis.
- Fixed menu rendering incorrectly in LibreQuake by using this PR - fte-team/fteqw#383
- All uses of mutableStateOf were removed from outside composables to prevent MainActivity crashes; now MutableLiveData is used instead.