Skip to content
This repository was archived by the owner on Sep 13, 2026. It is now read-only.

Android Release v 2.3.2

Choose a tag to compare

@sandstranger sandstranger released this 15 Jan 09:19
· 1968 commits to main since this release

This release fixes even more bugs in FTEQW.
I won’t be changing a single line of FTEQW engine code anymore, because that’s the responsibility of the engine developers, not whoever is porting it to another platform. I am not maintainer and not developer of these engines. If they don’t fix it, then those engines shouldn’t be touched, because it is unplayable

Changelog:

  • Fixed bug where FTEQW ignored loading config.cfg if Quake resources used PK3 files with an added config.cfg.
  • Fixed crashes in Quake addons when starting a new game multiple times.
  • Fixed OpenAL sound crackling in heavy Quake mods.
  • Fixed crosshair not showing in some Quake mods.
  • Fixed zoom not working in some Quake mods.
  • FFmpeg plugin now always forces loading to make music work in Quake mods.
  • Bullet physics now always forces loading in FTEQW.
  • Added alternate left mouse button support in Arx Libertatis.
  • Fixed menu rendering incorrectly in LibreQuake by using this PR - fte-team/fteqw#383
  • All uses of mutableStateOf were removed from outside composables to prevent MainActivity crashes; now MutableLiveData is used instead.