You are a worm. You are struggling not to drown, but your frantic wriggling is attracting the attention of fish. Good luck.
Play Lure at sansumbrella.com.
Created for the 2013 Fishing Jam.
TODO:
- Start a project
- Draw something to screen
- Draw water
- Draw mountain
- Draw worm
- Worm sinking
- Basic user interaction
- Worm health (shown by color and strength of motion)
- Draw a fish
- Simple verlet physics engine for worm body
- - Node
- - Spring
- Segment-based user interaction
- Fixes needed to work in processing.js (String and noise adjustments)
- Launch worm through air at start (click to focus/start, type to play)
- Restore friction/underwater boundaries on impact with surface
- Background stars
- Fish physics construction
- Linear fish motion
- Fish wandering
- Basic fish attraction
- Web wrapper for application
- Big text overlay
- Big text sillification (reflection, font choice)
- Death info on big text overlay (drowned)
- Easier to move (more force from controls, death throes)
- Keep track of time played
- Get eaten by fish
- Turn into bits when eaten
- Death info (ett)
- Fish pounce when close to worm
- Fish casual to serious interest (accelerate when close)
- Track number of fish tempted
- Control diagram
- Upload to sansumbrella.com
- Submit to game jam