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Lure

You are a worm. You are struggling not to drown, but your frantic wriggling is attracting the attention of fish. Good luck.

Play Lure at sansumbrella.com.

Created for the 2013 Fishing Jam.

TODO:

  • Start a project
  • Draw something to screen
  • Draw water
  • Draw mountain
  • Draw worm
  • Worm sinking
  • Basic user interaction
  • Worm health (shown by color and strength of motion)
  • Draw a fish
  • Simple verlet physics engine for worm body
  • - Node
  • - Spring
  • Segment-based user interaction
  • Fixes needed to work in processing.js (String and noise adjustments)
  • Launch worm through air at start (click to focus/start, type to play)
  • Restore friction/underwater boundaries on impact with surface
  • Background stars
  • Fish physics construction
  • Linear fish motion
  • Fish wandering
  • Basic fish attraction
  • Web wrapper for application
  • Big text overlay
  • Big text sillification (reflection, font choice)
  • Death info on big text overlay (drowned)
  • Easier to move (more force from controls, death throes)
  • Keep track of time played
  • Get eaten by fish
  • Turn into bits when eaten
  • Death info (ett)
  • Fish pounce when close to worm
  • Fish casual to serious interest (accelerate when close)
  • Track number of fish tempted
  • Control diagram
  • Upload to sansumbrella.com
  • Submit to game jam

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Fishing Jam Game from 2013

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