You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
New Runtime API (CityGeneratorAPI, Packages/.../Runtime/API/): a static, module-per-tab
(City, Player, Traffic, Pedestrians, Minimap, Audio) read entry point for a generated
city's data, working the same in Editor Play Mode and in a player build. IsCityAvailable and
every getter degrade to a safe default (0/false/Vector2Int.zero/Vector3.zero/null) instead of
throwing when no city is active. A small number of setters already safe at runtime are exposed: City.SetDayNightEnabled/SetHour, Minimap.SetVisible/SetViewRadiusMeters. Backed by a new CityGeneratorInfo runtime component that CityGeneratorSceneBuilder/CityGeneratorContentAssembler
populate on every Build/Re-Build. See docs/api-reference.md. CityGeneratorInfo's Inspector is
now read-only (Editor/CityGeneratorInfoEditor.cs) since it's a build-time snapshot, not a live
control — hand-editing its fields never had any effect on the generated city.