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New "Free Camera" card (Player tab): a "Free View" mode toggled with the V key, replacing the
Player and its third-person camera with a free-flying first-person camera (WASD + Q/E vertical,
Shift to sprint, mouse-look with smoothed rotation, basic collision against scene colliders).
Toggling again restores the Player exactly where it was and the third-person camera resumes
orbiting it. Backed by a new "Free View" Input Actions map and a Toggle action added to the
existing Player map, both editable like the rest of the project's input actions. Ignored (no
Free Camera added, no error) when Player is disabled.