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v3.3.1

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@santiandrade santiandrade released this 10 Sep 15:19
· 2 commits to main since this release

Fixed

  • Quitting a city generated with Enable Physics on no longer stalls for ten seconds or
    more, on leaving Play mode and on closing a build alike. Suppressing the vehicle/pedestrian
    contact registers one ignored pair per (physics vehicle, pedestrian) combination, and Unity
    keeps every ignored pair in a single global table that it rescans in full whenever any
    collider is destroyed — so a scene teardown paid that scan once per collider in the whole
    scene, not just per vehicle or pedestrian. The table is now emptied in one pass before
    teardown starts. Behaviour is otherwise unchanged: pedestrians still never push a vehicle
    around, and the player still collides with vehicles exactly as before.