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Quitting a city generated with Enable Physics on no longer stalls for ten seconds or
more, on leaving Play mode and on closing a build alike. Suppressing the vehicle/pedestrian
contact registers one ignored pair per (physics vehicle, pedestrian) combination, and Unity
keeps every ignored pair in a single global table that it rescans in full whenever any
collider is destroyed — so a scene teardown paid that scan once per collider in the whole
scene, not just per vehicle or pedestrian. The table is now emptied in one pass before
teardown starts. Behaviour is otherwise unchanged: pedestrians still never push a vehicle
around, and the player still collides with vehicles exactly as before.