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@github-actions github-actions released this 11 Oct 16:30

Deck blacklist

Decks you aren't studying can now be crossed out in Options → Deck blacklist. They no longer get deck quests, and their due cards no longer inflate the "Review cards" and "Get answers correct" targets or the bonus quest objective. Crossing out a parent deck covers its subdecks. Changes apply from the next day.

Difficulty rework

Difficulty is now a multiplier on everything a review earns: Casual earns 30% more XP than Steady, and Heavy User 30% less. Previously it only set the base XP per review, so items adding XP per review slowly erased the difference.

The multiplier is applied after every item bonus, so the gap now stays the same at every level. These are the starting figures before any modifiers:

Before Now
Casual 9 XP per Good 9.1 XP per Good
Steady 7.2 XP per Good 7 XP per Good
Heavy User 4.5 XP per Good 4.9 XP per Good

Difficulty now also affects dungeons, by half as much: Casual has a 15% higher chance to find and explore dungeons, and Heavy User 15% lower. Quests, streak rewards and level-ups are not affected.

Crafting is priced by the item's level

Crafting used to cost 1 gem of each color at every level, so late in a run it was nearly free. It now costs one of each for every 30 levels of the item you'll get, rounded up:

Item unlocks at Price
Level 1–30 1 of each color
Level 31–60 2 of each color
Level 61–90 3 of each color
Level 91–120 4 of each color
Level 121–150 5 of each color

Your next craft is now picked in advance and stays the same until you craft it. The item is still a surprise, but the button names its level range and price, e.g. Craft a level 61–90 item (3 of each). While the discount buff runs, the button shows the four gem colors it charges instead. That buff now reads "Crafting skips your scarcest gem color" instead of "Crafting costs 4 gems instead of 5".

Trading gems for prestige points also gets dearer: the first trade in a run still costs 3 of each, but every further one costs one more, back to 3 after you prestige. The trade row no longer says "one-time only", which was never true.

Trading for XP opens earlier

Trading gold or gems for XP used to open only once you owned everything the shop sells. Now each opens as soon as that currency has nothing left to buy: gold once you own every item sold for gold, and gems once you own every item crafting can make. Until now, a player who had crafted everything could only hoard gems until the last gold item was bought.

Gems also stay on sale for gold once you own everything, along with the Restock button, so gold can still become gems for the prestige trade. The Prism's color trade no longer disappears at that point either, and the shop drops the level and XP line it showed there.

Faster dungeon exploration buffed

Faster dungeon exploration now also shortens the 50 reviews you wait after each branching before the next one can be found, instead of only raising the chance once that wait is over. At +25% the wait is now 40 reviews instead of 50, and it never drops below 20.

The existing exploration items you can buy or craft were also buffed:

Item Before Now
Crystal Ball +7% +12%
Delver's Ring +10% +15%
Lantern +18% +25%

New items

13 new items, and the highest unlock level goes from 110 to 130:

Item Level How to get it Effect
Miner's Torch 32 280 gold +15% faster dungeon exploration
Oath Ring 35 Crafting only +50% 7-day streak rewards
Prism 40 Crafting only Lets you trade gems in the shop
Spelunker's Rope 55 480 gold +20% faster dungeon exploration, +3% XP
Hourglass 60 Crafting only +30% faster dungeon exploration
Cartographer's Kit 75 650 gold +20% faster dungeon exploration, +20% chance to find a dungeon
Elixir of Insight 100 1100 gold +12% XP, +8% gem luck
Royal Banner 105 1000 gold +75% 7-day streak rewards
Ancient Coin 110 Crafting only +10g earned
Dragonbone Axe 115 1200 gold, or crafting +20% XP, +6% gold
Titan's Hammer 120 1200 gold, or crafting +24% gold, +3% XP
Prospector's Pick 125 1300 gold +25% faster dungeon exploration, +25% chance to find a dungeon
Dragon Heart 130 Crafting only +12% XP, +12% gold, +15% gem luck

With the Prism, a new Trade button under Craft swaps the color you have most of for the one you have fewest of. The first trade each day costs 2 gems for 1, and each one after that costs one gem more. It can only be used when a trade would even out your colors.

New milestone

Milestone #16 was added. The objective is a new 16-day streak, and completing it makes temporary buffs last 4 days instead of 3. Buffs already running when you complete it gain the extra day too.

Fixes

  • A shop panel left open while prestiging could still sell items from the run before, including ones above your new level.
  • After prestiging, the Prestige window kept its old height, leaving stray gaps between its lines until the next purchase closed them. It now shrinks right away.