This repository was archived by the owner on Mar 20, 2026. It is now read-only.
Releases: sasanquaa/komari
Releases · sasanquaa/komari
v0.25.1
v0.25.0
Changelog
- Removed Discord bot feature, only webhook remains (See https://github.com/sasanquaa/komari/discussions/259 for more details)
- Duration input fields now display time in hh:mm:ss format instead of milliseconds (https://github.com/sasanquaa/komari/discussions/247)
- Fixed for vertically close platform (#242)
- Added channel changing randomization (https://github.com/sasanquaa/komari/discussions/252)
- Improved falling logic (#255)
- Improved key input logics
- Updated custom input examples
- It is recommended to update your custom scripts similar to the example so that incoming request does not block the thread (e.g. remove
time.sleep) when sending keys - Actions with
Adjustenabled should now work well in RPC-based input
- Improved auto mob coordinate detection by attempting to detect the player on screen
- This relies on detecting the player's name in the bottom left corner
- Name detection only supports English name
- It will fallback to previous logic if detection fails
- Implemented Violleta solving
- This currently does not have enough data for more thorough testing
- A sandbox test is added in the debug version
- Updated action annotations
- Fixed wrong notification sent during panic
- Added
Has extended teleport rangefor mage classes- Classes like Kanna should not have this turned on as the teleport range is always at max
- Other classes like explorer Mages or Sia have a teleport range buff enabled should have this option enabled
- Added
Disable grapple on double jumping - Mobbing bound for
PingPongorAutoMobcan now be hand drawn
Support this project
If you wish to support this project, thank you! I currently accept donations via cryptocurrency:
- Ethereum (ETH, USDC, USDT): 0x8EE660010a3f2D65b525F6b51975A4BEC82e1F09
- Solana (SOL): ADM9b1gxaR5FA9KeCSV2NMN8XyjcgTKcJbqaWoQXk4wV
v0.24.0
Changelog
- Improved transparent shape tracking mechanism
- Removed navigation feature
Run/stop cycleis nowRun timerdue to navigation removed- Removed auto-mobbing bound by platform checkbox
- Fixed #235
- Fixed familiars swapping saving logic
- Actions can now be re-ordered by dragging/dropping or drag accross condition types
- GPU is now enabled by default and fallback to CPU if not supported
v0.23.3
- Fixed #223 by making detection-related error cases not count as failure
- Fixed #222 by making change channel and to town keys independent
- Improved lie detector's transparent shape solving detection model and tracking mechanism:
- This will be the last iteration for this version until I can find a better approach
- A sandbox test similar to spin rune will be added later
The current method seems to be able to solve all of the normal shapes. So the results here only include 1 normal square and the rest are the abnormal ones (these results are simulated by solving from recordings as I have not yet encounter one lie detector). If you have a better approach to share or check on update, please refer to this discussion https://github.com/sasanquaa/komari/discussions/202. Happy new year everyone!
(The red dot is the tracking)
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v0.23.2
Changelog
- Improved transparent shape tracking mechanism
v0.23.1
Changelog
- Made lie detector's transparent shape region-language independent
- Improved transparent shape detection model with new datasets
- Improved transparent shape tracking mechanism
Link key timing classis removed and replaced withLink key timingthat can be used to input the time directly
v0.23.0
Actions
Characters
- Moved familiars swapping to
Characterstab - Fixed familiars swapping issue caused by new in-game UI
Settings
- Added notification for lie detector's transparent shape
- Added lie detector's transparent shape solver enable/disable option
Others
- Made familiars swapping stops completely if failing to swap 3 consecutive times, checking interval should be increased
- Removed old logics that made the player falls and then double jumps when moving from above to below horizontally
- Added lie detector's transparent shape solver
- This was not tested against many variations due to lack of data but the general idea for solving seems to be working fine
- Improved rune solving
- Fixed https://github.com/sasanquaa/komari/discussions/210
v0.22.2
v0.22.1
- Fixed an issue not being able to edit fixed action
v0.22.0
Changelog
Characters
- Added support for flight-based up jump classes via
Up jump is flight(e.g. Hoyoung, Illium, etc.) - Added
Disable double jumpingoption - Added
Jump then up jump if possibleto better support classes like Night Lord with very short up jump - The
Unstuckingstate now periodically checks if any visible UI element is blocking the player’s view
Buffs
- Added
4x EXP Coupon - Added support for VIP/HEXA Booster usage and exchange
QoL
- Added tooltips to UI elements explaining their functionalities
- Reorganized several UI sections
- Made certain key bindings optional
- Updated documentations
Settings
- Added
Stop actions when player dies(#187)
Localization
- Added a new
Localizationtab (#183) - This tab allows support for region-specific UI elements
- Intended as an advanced customization method similar to input method, so self-effort is required
After this release, I won't be as active. However, I am aware of the upcoming Familiar System revamp, so I will try to keep the swapping feature updated once that comes.