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This repository was archived by the owner on Mar 20, 2026. It is now read-only.

Releases: sasanquaa/komari

v0.25.1

20 Mar 07:56

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Changelog

  • Reverted frames buffer change to match previous v0.24 transparent shape solver
    • Increasing seems to make the solver more unstable
  • Added auto record lie detector in debug build
  • Added localization for lie detector

v0.25.0

18 Mar 12:25

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Changelog

  • Removed Discord bot feature, only webhook remains (See https://github.com/sasanquaa/komari/discussions/259 for more details)
  • Duration input fields now display time in hh:mm:ss format instead of milliseconds (https://github.com/sasanquaa/komari/discussions/247)
  • Fixed for vertically close platform (#242)
  • Added channel changing randomization (https://github.com/sasanquaa/komari/discussions/252)
  • Improved falling logic (#255)
  • Improved key input logics
    • Updated custom input examples
    • It is recommended to update your custom scripts similar to the example so that incoming request does not block the thread (e.g. remove time.sleep) when sending keys
    • Actions with Adjust enabled should now work well in RPC-based input
  • Improved auto mob coordinate detection by attempting to detect the player on screen
    • This relies on detecting the player's name in the bottom left corner
    • Name detection only supports English name
    • It will fallback to previous logic if detection fails
  • Implemented Violleta solving
    • This currently does not have enough data for more thorough testing
    • A sandbox test is added in the debug version
  • Updated action annotations
  • Fixed wrong notification sent during panic
  • Added Has extended teleport range for mage classes
    • Classes like Kanna should not have this turned on as the teleport range is always at max
    • Other classes like explorer Mages or Sia have a teleport range buff enabled should have this option enabled
  • Added Disable grapple on double jumping
  • Mobbing bound for PingPong or AutoMob can now be hand drawn

Support this project

If you wish to support this project, thank you! I currently accept donations via cryptocurrency:

  • Ethereum (ETH, USDC, USDT): 0x8EE660010a3f2D65b525F6b51975A4BEC82e1F09
  • Solana (SOL): ADM9b1gxaR5FA9KeCSV2NMN8XyjcgTKcJbqaWoQXk4wV

v0.24.0

09 Feb 14:41

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Changelog

  • Improved transparent shape tracking mechanism
  • Removed navigation feature
  • Run/stop cycle is now Run timer due to navigation removed
  • Removed auto-mobbing bound by platform checkbox
  • Fixed #235
  • Fixed familiars swapping saving logic
  • Actions can now be re-ordered by dragging/dropping or drag accross condition types
  • GPU is now enabled by default and fallback to CPU if not supported

v0.23.3

31 Dec 15:33

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  • Fixed #223 by making detection-related error cases not count as failure
  • Fixed #222 by making change channel and to town keys independent
  • Improved lie detector's transparent shape solving detection model and tracking mechanism:
    • This will be the last iteration for this version until I can find a better approach
    • A sandbox test similar to spin rune will be added later

The current method seems to be able to solve all of the normal shapes. So the results here only include 1 normal square and the rest are the abnormal ones (these results are simulated by solving from recordings as I have not yet encounter one lie detector). If you have a better approach to share or check on update, please refer to this discussion https://github.com/sasanquaa/komari/discussions/202. Happy new year everyone!

(The red dot is the tracking)

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2025-12-31.21-56-56.mp4

v0.23.2

27 Dec 11:40

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Changelog

  • Improved transparent shape tracking mechanism

v0.23.1

25 Dec 03:51

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Changelog

  • Made lie detector's transparent shape region-language independent
  • Improved transparent shape detection model with new datasets
  • Improved transparent shape tracking mechanism
  • Link key timing class is removed and replaced with Link key timing that can be used to input the time directly

v0.23.0

22 Dec 11:05

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Actions

Characters

  • Moved familiars swapping to Characters tab
  • Fixed familiars swapping issue caused by new in-game UI

Settings

  • Added notification for lie detector's transparent shape
  • Added lie detector's transparent shape solver enable/disable option

Others

  • Made familiars swapping stops completely if failing to swap 3 consecutive times, checking interval should be increased
  • Removed old logics that made the player falls and then double jumps when moving from above to below horizontally
  • Added lie detector's transparent shape solver
    • This was not tested against many variations due to lack of data but the general idea for solving seems to be working fine
  • Improved rune solving
  • Fixed https://github.com/sasanquaa/komari/discussions/210

v0.22.2

16 Nov 02:44

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  • Fixed familiars swapping logics and updated detection resources (#197)
  • Fixed bounty hunter flashing effect causing the bot to panic if Stop actions on fail or map changed is enabled (#197)

v0.22.1

10 Nov 01:33

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  • Fixed an issue not being able to edit fixed action

v0.22.0

26 Oct 05:07

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Changelog

Characters

  • Added support for flight-based up jump classes via Up jump is flight (e.g. Hoyoung, Illium, etc.)
  • Added Disable double jumping option
  • Added Jump then up jump if possible to better support classes like Night Lord with very short up jump
  • The Unstucking state now periodically checks if any visible UI element is blocking the player’s view

Buffs

QoL

  • Added tooltips to UI elements explaining their functionalities
  • Reorganized several UI sections
  • Made certain key bindings optional
  • Updated documentations

Settings

  • Added Stop actions when player dies (#187)

Localization

After this release, I won't be as active. However, I am aware of the upcoming Familiar System revamp, so I will try to keep the swapping feature updated once that comes.