This repository was archived by the owner on Mar 20, 2026. It is now read-only.
v0.25.0
Changelog
- Removed Discord bot feature, only webhook remains (See https://github.com/sasanquaa/komari/discussions/259 for more details)
- Duration input fields now display time in hh:mm:ss format instead of milliseconds (https://github.com/sasanquaa/komari/discussions/247)
- Fixed for vertically close platform (#242)
- Added channel changing randomization (https://github.com/sasanquaa/komari/discussions/252)
- Improved falling logic (#255)
- Improved key input logics
- Updated custom input examples
- It is recommended to update your custom scripts similar to the example so that incoming request does not block the thread (e.g. remove
time.sleep) when sending keys - Actions with
Adjustenabled should now work well in RPC-based input
- Improved auto mob coordinate detection by attempting to detect the player on screen
- This relies on detecting the player's name in the bottom left corner
- Name detection only supports English name
- It will fallback to previous logic if detection fails
- Implemented Violleta solving
- This currently does not have enough data for more thorough testing
- A sandbox test is added in the debug version
- Updated action annotations
- Fixed wrong notification sent during panic
- Added
Has extended teleport rangefor mage classes- Classes like Kanna should not have this turned on as the teleport range is always at max
- Other classes like explorer Mages or Sia have a teleport range buff enabled should have this option enabled
- Added
Disable grapple on double jumping - Mobbing bound for
PingPongorAutoMobcan now be hand drawn
Support this project
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