This repository was archived by the owner on Mar 20, 2026. It is now read-only.
v0.12.0
·
771 commits
to master
since this release
Changelog
- Double jump has been "reworked" and now acts more like "human with less jump key inputs and jump where appropriate" and less like "a maniac that spams jump key":
- All actions with double jump will be affected
- Up jump has been improved to be mindful of the player current momentum before up jumping
- Improve
Use with Anyaction behavior for fall and up jump - Fix unstucking issue by introducing randomness to pressing ESC key
- Fix an issue where action
Use with DoubleJumpfor mage class does not teleport - Added a new rotation mode
PingPong(idea stolen, thanks): https://github.com/sasanquaa/komari/blob/master/docs/general.md#ping-pong - Grappling can now be disabled, it will just try to up jump instead