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About the MOD
GodEye operates in the background of your Minecraft world, introducing custom systems that escalate over time.
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Dynamic World Decay: The environment is not safe. Trees, leaves, and surrounding flora will violently rot and vanish from the world in chunks.
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Psychological Terror: Hostile mob spawns are suppressed and replaced by supernatural stalking mechanics, UI glitches, and sudden plunged darkness.
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Dynamic Arenas: The mod features custom structure generation and dimension-shifting boss arenas that manipulate the terrain around the player during combat.
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Custom Audio Engine: Boss fights and horror events are synced to a custom cinematic soundtrack and AI-generated voice lines (requires the accompanying resource files).
The Nightfall Staff - The only weapon capable of turning the tide against the GodEye.
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Soul Vacuum: Holding the staff passively vacuums the souls of lesser mobs within a 10-block radius, dealing rapid magic damage. It instantly executes fodder mobs (Zombies, Wither Skeletons) while slowly draining the health of heavy beasts (Ravagers).
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Orbital Strike: Vacuuming a mob grants 1 Soul. Upon collecting exactly 10 Souls, the staff becomes fully charged. Sneaking + Using the staff calls down a cinematic Orbital Strike, dealing catastrophic damage to the GodEye.
The GodEye - The titular boss of the mod. Defeat him to take back what is yours.
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Flight & Tracking: The boss hovers above the arena, its pupil constantly tracking the player's movements.
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Attacks: Fires devastating barrages of Wither Skulls that scorch the earth into Netherrack upon impact.
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Minion Swarm: Continuously summons waves of Zombies, Wither Skeletons, and heavily-armored Ravagers to overwhelm the player.
A mysterious entity that watches from the edge of your vision. Do not let it get close.
If you are testing the mod or want to manually spawn the custom assets in Creative Mode, use the following commands: Give Items/Blocks: Code snippet
/give @p godeye:nightfall_staff /setblock ~ ~ ~ godeye:godeye_core
Summon Entities: Code snippet
/summon godeye:godeye_boss
Developer Fast-Testing: If you are compiling the mod from the source code, you can enable DEBUG_MODE in Godeye.java. Setting this to true compresses all timed cinematic events from several minutes down to 35 seconds for rapid testing. 🛠️ Tech Stack & Requirements
Minecraft Version: 1.20.1
Mod Loader: Fabric
Dependencies: Fabric API (0.92.9+1.20.1)
Language: Java 21
Audio Assets: .ogg format (Custom assets must be placed in src/main/resources/assets/godeye/sounds/ before compiling).