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About the MOD

Satya Karthik R edited this page Jul 23, 2026 · 1 revision

⚙️ Core Mechanics

GodEye operates in the background of your Minecraft world, introducing custom systems that escalate over time.

  • Dynamic World Decay: The environment is not safe. Trees, leaves, and surrounding flora will violently rot and vanish from the world in chunks.

  • Psychological Terror: Hostile mob spawns are suppressed and replaced by supernatural stalking mechanics, UI glitches, and sudden plunged darkness.

  • Dynamic Arenas: The mod features custom structure generation and dimension-shifting boss arenas that manipulate the terrain around the player during combat.

  • Custom Audio Engine: Boss fights and horror events are synced to a custom cinematic soundtrack and AI-generated voice lines (requires the accompanying resource files).

⚔️ The Arsenal

The Nightfall Staff - The only weapon capable of turning the tide against the GodEye.

  • Soul Vacuum: Holding the staff passively vacuums the souls of lesser mobs within a 10-block radius, dealing rapid magic damage. It instantly executes fodder mobs (Zombies, Wither Skeletons) while slowly draining the health of heavy beasts (Ravagers).

  • Orbital Strike: Vacuuming a mob grants 1 Soul. Upon collecting exactly 10 Souls, the staff becomes fully charged. Sneaking + Using the staff calls down a cinematic Orbital Strike, dealing catastrophic damage to the GodEye.

👹 Entities & Foes

The GodEye - The titular boss of the mod. Defeat him to take back what is yours.

  • Flight & Tracking: The boss hovers above the arena, its pupil constantly tracking the player's movements.

  • Attacks: Fires devastating barrages of Wither Skulls that scorch the earth into Netherrack upon impact.

  • Minion Swarm: Continuously summons waves of Zombies, Wither Skeletons, and heavily-armored Ravagers to overwhelm the player.

Frost (The Stalker)

A mysterious entity that watches from the edge of your vision. Do not let it get close.

💻 Commands & Debugging

If you are testing the mod or want to manually spawn the custom assets in Creative Mode, use the following commands: Give Items/Blocks: Code snippet

/give @p godeye:nightfall_staff /setblock ~ ~ ~ godeye:godeye_core

Summon Entities: Code snippet

/summon godeye:godeye_boss

Developer Fast-Testing: If you are compiling the mod from the source code, you can enable DEBUG_MODE in Godeye.java. Setting this to true compresses all timed cinematic events from several minutes down to 35 seconds for rapid testing. 🛠️ Tech Stack & Requirements

Minecraft Version: 1.20.1

Mod Loader: Fabric

Dependencies: Fabric API (0.92.9+1.20.1)

Language: Java 21

Audio Assets: .ogg format (Custom assets must be placed in src/main/resources/assets/godeye/sounds/ before compiling).

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