Two fixes from first-raid feedback, both at the same end of the signal chain.
Your view no longer wanders while your hand is still. Far too much of every source was being sent to the camera spring rather than the weapon. Master camera coupling drops from 0.35 to 0.10, and the per-source shares come down underneath it — tremor's share in particular goes from 0.35 to 0.04, because tremor on the camera reads as a buzz rather than as a hand holding something. Net effect on the view: breathing about 5x quieter, postural drift about 8x, tremor about 30x.
The shakiness is gone. That was genuine high-frequency content arriving at the springs as acceleration, which is the second derivative and so the least forgiving place to put noise. Three changes:
Output Smoothing(new,00 - General, default 12 Hz) — a low-pass across everything the model produces, just before it reaches the springs. Filtering the sum rather than each source keeps them in phase, so the pulse still rides the breathing arc instead of smearing off it. This is now the anti-jitter knob; lower is smoother and eventually mushy.Input Smoothing(new,05 - Weapon Inertia, default 9 Hz) — turn rate is a per-frame difference, so it carried the frame clock's own jitter and made the weapon twitch when nothing had actually moved.- Tremor amplitude 1.0 → 0.45, octaves 3 → 2, ADS multiplier 1.3 → 1.05. Cardiac systolic spike blunted from 7 to 4.5.
Your existing config updates itself. BepInEx only writes a default the first time it sees a key, so retuning defaults in code alone would never reach anyone who had already run the mod. A retuned entry is now rewritten only when it still holds the previous version's default — anything you changed yourself is left exactly as you left it, and the console tells you how many it touched.
Install
Drop SptSway.dll into BepInEx/plugins/SPT-SWAY/, or unzip SPT-SWAY-2.0.1.zip over your SPT install. Overwrites 2.0.0; keep your config file.
If it is still not right
Camera Coupling for a view that moves on its own, Output Smoothing for anything that feels shaky, Master Intensity for overall strength. In that order. F11 shows what every stage is actually doing.