AuroraOS v1.3.2
New in this release:
- support for AuroraOS 5
- better game controller support (used gamecontrollersdb fro SDL2)
- now it ask permissions in first launch
- add all DLC to RPM, can be run from terminal for now
- resources
baseq2,ctf,rouge,xatrixare need move now to~/Documents/Quake2/
Known bugs:
- lasers still invisible in game, maby later...
Build for SailfishOS
just use
sfdk engine exec mb2 -t <target_name-armv7hl> build-init
sfdk engine exec mb2 -t <target_name-armv7hl> prepare --define "_arch armv7hl"
sfdk engine exec mb2 -t <target_name-armv7hl> build --define "_arch armv7hl"
for aarch64 the same, but with aarch64 target and _arch definition.
How to play:
- copy Quake 2 original resources to device, to
~/Documents/Quake2 - run game
How to play DLC
Now, its can be done with terminal only:
# ru.sashikknox.quake2 +set game <game_name>
ru.sashikknox.quake2 +set game ctf
ru.sashikknox.quake2 +set game rogue
ru.sashikknox.quake2 +set game xatrixHow to donate
- just go to boosty.to/sashikknox


