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v1.6.0

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@github-actions github-actions released this 06 Sep 14:34
· 1055 commits to main since this release
fac91c9

What's Changed

  • Finish constructing the objects we build by @saworbit in #212
  • Build the field trial harness by @saworbit in #202
  • Fix #214: script_patch_method with symbol_type variable deletes the declaration by @saworbit in #222
  • Fix #224: scene_set_property declares no JSON type for value, so clients guess a by @saworbit in #226
  • Record the second field trial by @saworbit in #219
  • Stop reporting success for changes that did not happen by @saworbit in #220
  • Design the loop, and build the fix half of it by @saworbit in #221
  • Fix #216: scene_set_property rejects whole numbers for float properties, so anch by @saworbit in #223
  • Fix #225: Type-mismatch errors name the property's type but never the value's, s by @saworbit in #228
  • Let the body alone decide whether merging closes an issue by @saworbit in #229
  • Keep the blank lines after a patched symbol by @saworbit in #230
  • Stop reporting a retention gap on a first read from cursor 0 by @saworbit in #231
  • Say a TileMapLayer has no TileSet, and let engine rejections keep their status by @saworbit in #233
  • Read imported asset UIDs out of .import metadata by @saworbit in #232
  • Add script_create and stop resource_create writing to any path by @saworbit in #234
  • Let a game session be seen, and refuse a viewport with no size by @saworbit in #235
  • Take vectors, colours and resource paths as property values by @saworbit in #236
  • Ignore out-of-source build trees by @saworbit in #238
  • Keep a client off the connection recycle boundary by @saworbit in #237
  • Rename a symbol where Godot serializes it, and say where it did not by @saworbit in #239
  • Watch a running game for conditions that must stay true by @saworbit in #240
  • Cast many rays in one dispatch by @saworbit in #241
  • Ask whether a body fits, not whether a line is clear by @saworbit in #242
  • Give Didi a mark, a wordmark, and the assets they generate from by @saworbit in #243
  • Read a ShaderMaterial's uniforms by @saworbit in #244
  • Set a shader uniform, undoably by @saworbit in #245
  • Describe a VisualShader as nodes and links by @saworbit in #246
  • Show the mark in BRAND.md instead of only describing it by @saworbit in #247
  • Stop rebuilding C++ when only the brand docs change by @saworbit in #248
  • Ask what a camera can see by @saworbit in #249
  • Report the value a shader uniform actually has by @saworbit in #251
  • See depth and orientation instead of guessing them by @saworbit in #252
  • Show a proposal before making it by @saworbit in #253
  • Document the calls the reference gets wrong by @saworbit in #254
  • Say why the transport gave up by @saworbit in #255
  • Say whether the engine is still there by @saworbit in #256
  • Check a proposal before the project sees it by @saworbit in #257
  • Ask again when a call that changes nothing loses its connection by @saworbit in #261
  • An in-editor console for the bridge by @saworbit in #262
  • Bring the documentation in line with the editor console by @saworbit in #264
  • Run a proposal, and put it in place once it passes by @saworbit in #263
  • Documentation audit: fix an unreachable guide and a plan that disagreed with the code by @saworbit in #265
  • Say which node painted which pixel by @saworbit in #266
  • Say why the engine answer is unknown by @saworbit in #267
  • Stop deleting the board when the save cannot replace it by @saworbit in #271
  • Keep paths wide until the last moment on Windows by @saworbit in #272
  • Keep build trees out of the index and drop it after a write by @saworbit in #273
  • Give every docs page a home and one changelog section per category by @saworbit in #274
  • Wait out a held blackboard lock instead of erroring by @saworbit in #275
  • Stop the two class reference copies racing each other by @saworbit in #276
  • Drive a running game and report where it stopped responding by @saworbit in #277
  • Do not blame a proposal for what the copy already said by @saworbit in #278
  • Measure the baseline before the proposal, and cancel both watches on shutdown by @saworbit in #281
  • Release 1.6.0 by @saworbit in #282

Full Changelog: v1.5.0...v1.6.0