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Releases: sayhisam1/bevy-aqua

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bevy-aqua 0.1.3

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@sayhisam1 sayhisam1 released this 30 Aug 21:58
f95baef

Added

  • Browser WebGPU/Wasm support across the Aqua render stack, contributed by @wellscrosby in #1.
  • Nine focused, procedural examples that run unchanged on native and Wasm, with expected-look screenshots and a hosted WebGPU gallery.
  • GitHub Actions workflows for native/Wasm CI, GitHub Pages deployment, and ordered crates.io publication of the full workspace.

Changed

  • Replaced the configurable showcase and browser-only demo with small examples for oceans, spectral waves, foam, bounded water, rivers, terrain beds, water optics, planar reflections, and GPU wave queries.
  • Centralized packed field-texture layout contracts and strengthened render-pass shader variant validation.

Fixed

  • Use a WebGPU-filterable foam storage format and Web-compatible diagnostic timestamps.
  • Preserve authored mip filtering with derivative-free explicit shader LOD.