Version 1.0.0
CustomHeadset v1.0.0
Change log
- A custom shader for SteamVR allows for improved sharpness by lighting up the individual subpixels
- The custom shader can adjust contrast, chroma and gamma on all native headsets
- Per eye contrast in the custom shader
- sRGB mode in the custom shader for more accurate colors from sRGB applications on the MeganeX
- The MeganeX8K Default distortion profile is now the same as the Essentia Western B CA profile
- The default chromatic aberration correction has been updated for all profiles
- The headset will now dim when stationary
- Configurable hidden meshes
- Improved tracking overshooting with configurable seconds from vsync to photons
- GUI improvements