only display one popup when the player gets to the main hall #4420
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There are three popups of decreasing priority that can appear in the main hall screen: campaign not found, pilot upgraded, and player tip. Only one of these should actually be displayed -- the first popup will take the player to a different screen, rendering subsequent popups useless; and the second popup is more important than the third popup. This PR prioritizes the popups accordingly.
Yes, this uses
goto. It's a succinct and clear way of implementing the necessary logic. It works better than both a one-iteration loop and a cascading if() block.Fixes #4418.