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Sound Categories

Scr0ols edited this page Jun 5, 2026 · 2 revisions

Sound Categories

The Category dropdown on the main screen (and in the preset editor) groups sounds by their ID prefix. Selecting a category narrows the list, and in most cases enables a second Object dropdown to filter further.


Categories

Category Sound ID prefix Object dropdown Description
Block block.* Block name Sounds produced by blocks (placing, breaking, stepping, etc.)
Entity entity.* Entity name Sounds produced by entities (mobs, players, items in hand)
Item item.* Item name Sounds produced by using specific items
Ambient ambient.* Dimension/biome Background ambient sounds (cave drips, biome loops, etc.)
Music music.* Context Background music tracks
Music Disc music_disc.* Disc name Music disc tracks
UI ui.* Interface sounds (button clicks, toast notifications, etc.)
Weather weather.* Rain and thunder sounds
Enchant enchant.* Enchanting table sounds
Event event.* Special in-game event sounds (raids, etc.)
Redstone block.* (filtered) Redstone block name Cross-cutting category: block sounds for redstone-adjacent blocks only
Others (no matched prefix) Sounds that don't match any of the above prefixes

Redstone category

The Redstone category is a subset of Block, showing only sounds from these blocks:

  • Comparator
  • Crafter
  • Dispenser
  • Lever
  • Note block
  • Piston
  • Sculk catalyst
  • Sculk sensor
  • Sculk shrieker
  • Redstone torch
  • Tripwire

These are the most common sources of noise in automated farms, so they're grouped here for quick access.


Block volume entries

In addition to sound events, the list has block entries for blocks that produce sounds through the block playback path rather than the normal sound event registry. These appear when the Category filter is set to Block or Redstone, or when no filter is active.

Blocks with dedicated entries include: bells, chiseled bookshelves, comparators, crafters, dispensers, droppers, jukeboxes, note blocks, observers, pistons (all variants), sculk blocks, and others.

Setting a block's volume to 0% silences it completely. For the jukebox specifically, it also stops any currently playing disc immediately.


Object dropdown

When a Category is selected (except Others), the Object dropdown lists all distinct objects within that category. For example:

  • Category Entity → Object shows individual entity names (Creeper, Villager, Zombie, …)
  • Category Block → Object shows individual block names (Grass, Stone, Wood, …)
  • Category Redstone → Object shows only the redstone blocks listed above

Objects with numeric names are sorted after alphabetical ones.

The Object dropdown is disabled for categories that don't have a consistent sub-prefix (Ambient, Music, UI, Weather, Enchant, Event, Others).

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