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Releases: sdli1995/dlssg_for_sm86

0.3.5

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@sdli1995 sdli1995 released this 19 Sep 20:03

修复自 0.3.0 起存在的一个缺陷:游戏重建帧生成特性(切菜单、改分辨率或画质设置、开关帧生成)之后,有概率用错已优化的推理内核,表现为生成帧花屏,也可能导致玩一段时间后随机崩溃 / 显卡驱动重置(issue #561 可能与此有关;Optimized=0 不受影响)。0.3.x 用户直接替换 version.dll 即可。

Fixes a defect present since 0.3.0: after the game re-creates the frame-generation feature (menu changes, a resolution or quality change, toggling frame generation), the wrong optimized inference kernel could be used, seen as corrupted generated frames, and possibly as a random crash / GPU driver reset after playing for a while (issue #561 may be related; Optimized=0 is not affected). On 0.3.x, just replace version.dll.

0.3.4

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@sdli1995 sdli1995 released this 18 Sep 15:42

修复 0.3.3 在 RTX 30 上的崩溃(启动或开启 DLSS 后显卡驱动重置,issue #535 / #538 / #540 / #542):NVIDIA App 的 DLSS 覆盖或 NGX 在线更新生效时,DLSS 超分模型也收到了给 Streamline 的显卡架构改写,导致 GPU 挂起;现在 NVIDIA 自己的组件一律得到真实架构。0.3.3 用户直接替换 version.dll 即可。

Fixes the 0.3.3 crash on RTX 30 (GPU driver reset at startup or once DLSS is on, issues #535 / #538 / #540 / #542): with the NVIDIA App DLSS override or an NGX OTA model update active, the DLSS Super Resolution model also received the GPU-architecture rewrite meant for Streamline and hung the GPU; NVIDIA's own components now always get the real architecture. On 0.3.3, just replace version.dll.

0.3.3

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@sdli1995 sdli1995 released this 17 Sep 18:42

RTX 20 / 30:显卡架构改写提前到游戏启动并改报 RTX 50,Streamline 2.8 游戏(如《最终幻想 7 重生》)不再在启动时卸掉帧生成插件(#509 / #528);Optimized=1 不再跳过重复的真实帧拷贝(0.3.2 闪烁报告 #532)。
RTX 20 / 30: the GPU-architecture rewrite is armed at game start and reports RTX 50, so Streamline 2.8 games (e.g. Final Fantasy VII Rebirth) keep the frame-generation plugin (#509 / #528); Optimized=1 no longer skips the repeated real-frame copy (0.3.2 flicker report #532).

0.3.2

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@sdli1995 sdli1995 released this 17 Sep 03:55

重写部分推理内核:画面与官方 DLSS-G 完全一致、不再有损、略快;Optimized 改为 0–3 等级(1 = 逐位一致,默认;2/3 有损更快)。
Rewritten inference kernels: image identical to the official DLSS-G, no longer lossy, slightly faster; Optimized is now a 0–3 level (1 = bit-identical, default; 2/3 lossy and faster).

0.3.1

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@sdli1995 sdli1995 released this 15 Sep 11:24

修复 RTX 20 系(Turing)开不了帧生成的问题;20 系现在和 30 系一样直接用出厂 INI,同样支持 6X(310.9 版,MaxGeneratedFrames=5,需游戏自带插件支持)。出厂 MaxGeneratedFrames 改为 3(4X),要 6X 改成 5。

Fixed frame generation not enabling on RTX 20-series (Turing); RTX 20 now works with the factory INI like RTX 30, including 6X (310.9 build, MaxGeneratedFrames=5, game plugin permitting). Factory MaxGeneratedFrames is now 3 (4X); set 5 for 6X.

0.3.0

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@sdli1995 sdli1995 released this 14 Sep 09:23

Full Changelog: 0.1.0...0.3.0

Init 0.1.0

Init 0.1.0 Pre-release
Pre-release

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@sdli1995 sdli1995 released this 14 Sep 09:22
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