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Sebastien DUMETZ edited this page Oct 20, 2026
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objtools converts large OBJ and VRML meshes to glTF and reports model statistics. Installation, the complete command reference and inspection statistics are in the README.
Conversion describes what is preserved, converted or omitted:
- Supported formats and geometry
- Georeferenced coordinates
- Image formats and texture handling
- Material approximations
How it works explains the implementation and its resource use:
- Disk-backed conversion: the streaming pipeline, heap, memory mapping and workspace requirements.
- Resource usage comparison: practical conversion and inspection tradeoffs, with methodology and caveats.
- Texture occupancy calculation: sampling rules and coverage maps.
- Development: checks, glTF validation, memory measurements and wiki editing.
The wiki has its own Git repository; its sources are maintained separately from the main repository.