Description
Currently, within the Second Life viewer, once a user assigns a Physically Based Rendering (PBR) material to an object, there is no straightforward way to revert that object's material back to the traditional Blinn-Phong shading model. This creates a "one-way street" for material assignment, which is a significant anti-pattern in user interface design and content creation workflows.
This limitation has several negative impacts:
- Loss of Flexibility: Content creators lose the ability to easily experiment with different material types or to revert to a simpler shading model.
- Irreversible Changes: Users might inadvertently apply a PBR material and then find themselves unable to go back, forcing them to recreate objects or accept an undesired material state.
- Confusion and Frustration: The lack of a clear option to toggle between these material types can be confusing and frustrating for both new and experienced creators.
Solution
Allow users to switch between material shading modes.
Screenshots
The current editor prohibits switching back to Blinn-Phong after a PBR material is applied
This repo is using Opire - what does it mean? 👇
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🙌 And when they open the PR, they can comment /claim #4450 either in the PR description or in a PR's comment.
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📖 If you want to learn more, check out our documentation.
Description
Currently, within the Second Life viewer, once a user assigns a Physically Based Rendering (PBR) material to an object, there is no straightforward way to revert that object's material back to the traditional Blinn-Phong shading model. This creates a "one-way street" for material assignment, which is a significant anti-pattern in user interface design and content creation workflows.
This limitation has several negative impacts:
Solution
Allow users to switch between material shading modes.
Screenshots
The current editor prohibits switching back to Blinn-Phong after a PBR material is applied
This repo is using Opire - what does it mean? 👇
💵 Everyone can add rewards for this issue commenting
/reward 100(replace100with the amount).🕵️♂️ If someone starts working on this issue to earn the rewards, they can comment
/tryto let everyone know!🙌 And when they open the PR, they can comment
/claim #4450either in the PR description or in a PR's comment.🪙 Also, everyone can tip any user commenting
/tip 20 @bennettgoble(replace20with the amount, and@bennettgoblewith the user to tip).📖 If you want to learn more, check out our documentation.