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Switch version to 2026.01.0 after promotion of 2025.08
Develop build fixes to 2026.01
If region isn't online, can't get region position and form slurl
in Snapshot to Inventory
Landmarks that failed due to missing caps were blocked from being rerequested.
It's probably smarter to make asset storage wait with requests in general, but that would require a stronger separation from cache which is functional already and can be loading assets, so I'm pausing individual requests instead, there is a maximum of 12, so there should be no 'bloat' from waiting coros.
Due to _isAlpha alpha was considered as blend even if only one texture had an alpha and was set to anything but blend.
Crash at LLSD::Impl::assign
First test returns quarter to a half the throughput, do two tests. May be caused by driver, may be some 'energy saving', but not important enough to spend time investingating. It was working the same way prior to ExtraFPS, but viewer was running an extra CPU test that 'preheated' the system. Also increasing minimum throughput as numerous new features, like mirrors and pbr were added and requirements are now higher.
Implemented result caching. hasParcelLandmark can get repeatedly called when performing operations on landmarks en masse, which was causing repeated inventory searches and leads to stalls with large collections of landmarks.
by stopping after first item was found.
And increase allowed time to be more in tune with disconnects.
#5322) * Fix failure to reconnect after disconnect and occasional dropout issue We were occasionally seeing dropouts which may have been caused by ICE renegotiate requests. The code is there to reconnect in that case, but there were a few bugs, some of which were likely due to the webrtc upgrade. Also, we were seeing failures to reconnect after voice server restart. There were some issues with the PTT button that came up after the above issue was fixed. * Added a clarification as part of CR * We need to set mute state for p2p/adhoc/group calls as well
After benchmark fixes, render level jumped from lowest to high+, cap it at med+ until shadows get fixed to have less impact
…ONVERTPCM Use WAVEFORMATEXTENSIBLE and AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM to support devices whose native format differs from 48kHz stereo PCM, such as Bluetooth HFP endpoints (16kHz mono) and surround sound devices (5.1/7.1). Replace the event-driven render loop (AUDCLNT_STREAMFLAGS_EVENTCALLBACK) with a timer-driven polling loop to avoid a known issue where AUTOCONVERTPCM combined with EVENTCALLBACK causes the audio engine to stop signaling render events, resulting in premature thread termination. Also adds 192kHz to the supported sample rate list, uses the first closest-match format from IsFormatSupported as a fallback when no exact match is found, and applies the same changes to the recording path.
like mainloop does
Fix bluetooth audio dropout issue
which are needed to process 'copy slurl'
There is a deadlock that looks to be caused by singleton+watchdog interactions, will resolve in 26.2
# Conflicts: # autobuild.xml # indra/llwindow/llwindowwin32.cpp # indra/newview/llappviewer.cpp # indra/newview/llinventorygallerymenu.cpp
akleshchev
approved these changes
Mar 13, 2026
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Update SLua PV to current release 26.1 + webrtc linux build fix