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2.2
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Major Feature: Dual UI Mode System
Added GDI Fonts mode with transparent floating text (default)
Added ImGui mode to preserve classic solid window experience
New commands: /at ui gdifonts and /at ui imgui to switch modes
GDI Fonts Mode Features :
Transparent background with no window decorations
Outlined text for superior readability over game background
Draggable by clicking anywhere on the text area
Hybrid rendering: ImGui progress bars combined with GDI outlined text
Consistent spacing using font height instead of measured text (no descender issues)
Customizable fonts, colors, and outline settings
ImGui Mode :
Preserves original solid window appearance
Traditional title bar and window background
Fallback option if gdifonts isn't available
UI mode preference saved and restored across sessions
Added set_ui_mode() function for runtime mode switching
Split rendering into separate functions for each mode
Proper GDI object cleanup when switching modes or unloading
Credits to Thorny for the gdifonts library
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