unity-rs 0.3.0
Highlights
- Per-object image encoding lands across Rust, CLI, Python, and Node: PNG compression presets and zlib levels, filter control, JPEG sampling/progressive/optimized-Huffman knobs, and QOI output
- PNG encoder hot spots replaced with
crc32fastandfdeflate, and adaptive filtering rewritten as per-filter scanline loops with store-free selection passes - Decoded sprite atlas pages are cached across sprite decodes, with cache statistics exposed through Python and Node
- Texture decode gains linear per-format loops and a maintained first-party ASTC decoder
- Linux wheels now build against the manylinux_2_28 floor through zig cross-linking, widening the supported distribution range
Full Changelog: v0.2.0...v0.3.0