New in 1.38.2: Netplay menu/Lua, touch lightgun fixes, full emulation area and vector polish
Netplay
- MAME's menu and Lua plugins now work during netplay: the menu combo is
intercepted through a side channel and stripped from the synced input. - New "Allow Lua plugins in netplay" preference, off by default
Touch lightgun
- Aiming maps to the game screen inside the canvas instead of the whole view,
fixing the drift towards the edges with artwork or the full emulation area. - Long press now runs on a real timer instead of waiting for touch events, and
holding the pedal on a physical or virtual button no longer blocks the shot.
Video and resolution
- New "Full emulation area" preference: hands MAME the whole available
resolution so artworks can be zoomed and cropped. Replaces "Zoom to window". - Native resolution is re-applied on rotation and uses the real drawable area,
fixing the landscape-shaped canvas in portrait and the black side bands.
Vectors and HDR
- Octagonal 8-tap bloom kernel with FBO-relative pyramid depth: round halos
and the same optical spread at any resolution or FBO scale. - Hybrid anti-fattening mask so saturated beams carve artwork like white ones,
plus a more restrained bloom and auto-exposure on HDR displays.
What's Changed
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Up to MAME 0.289 with Sega Model 1 Improvements: Graphical fixes, better collision detection for Virtua Fighter, and DSP patches fixing Wing War. Audio & Core Stability: Fixes for games using the SCSP sound chip and major bug fixes for the widely-used PowerPC and 68k CPU families, benefiting a wide range of emulated systems. New Additions: Sega's unconventional arcade game Flash Beats is now playable, alongside newly working NES-like plug-and-play systems (Lexibook). Expanded Hardware: Support for NS32000 family CPUs and numerous fixes for the NEC PC-6001 family. (For a full list of changes, visit the official MAME website)
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Fix myosd source files build after upstream mame breaking changes by @FlykeSpice
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Up to Android 17