What's Changed
- Fix Defold re-init crash by @subsoap in #15
- Fixed Lua stack imbalance
- Added guards so map_width, map_height, allocate, and typical_adjacent cannot be 0. They will now return an error instead.
- Costs were not properly freed on Clear().
- Fixed an issue in set_entities that could cause a memory leak if called multiple times.
- Fix: #17