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Releases: sensokaeru/bubblebobbleAP

The "I deleted the previous one because it was too broken" release

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@sensokaeru sensokaeru released this 15 Oct 02:47
749dd0f

Deathlink seems to work now.
The bug that seems to randomly kill you might be fixed? I am certain of nothing.

The only remaining bug I am aware of is that you can bounce on bubbles if you jump with good timing rather than holding the jump button, even if bounce is still locked. I have no idea why this happens.

Next major update will have a new progression mode that requires you do multiplication. You're welcome.

v1.2.0

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@sensokaeru sensokaeru released this 09 Oct 20:11
f6a07ca

Includes fixes for the errors that 0.6.8 users were getting, for death link, and more. Not all fixes are tested.
Changed options and item pool generation to use a weighted system for traps, filler, and increase starting lives. Generation changes are tested, with potentially ludicrous results.

v1.1.9

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@sensokaeru sensokaeru released this 08 Oct 03:08
610df96

Fixed a crash that occurred when bouncing on bubbles in the boss fight.
Fixed issues with the drug of thunder not taking full effect.
Fixed a bug that allowed you to access way more levels than you should be able to access (but caused a bug that sometimes game overs you when going to levels you should be able to access)

Tested a lot of stuff, and most things are working now.

The "I think version numbers are meaningless" update

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@sensokaeru sensokaeru released this 04 Oct 14:57
4e88bdc

BIG CHANGES
What is tested:
Bizhawk authenticates on its own with a patched ROM.
Checks send.
Bubble bounce is blocked.
At least lightning bubbles are blocked from spawning.

What's not tested:
A lot of changes to how it writes to RAM, including things that worked before and should still work now, but slightly differently and hopefully more efficiently.
Other elements should be blocked the same way lightning is.
Hopefully the code added to make sending checks work will work more consistently before.
Thoroughly rewrote how completion is sent, but do not have time to do a full run right now and try it yet.
Added code to lock powerups (the candies, speedy shoes, and drug of thunder), which will hopefully work just light the lightning bubble block does.
New code for increasing starting lives.
Death link.
Probably more stuff I can't remember.

BIGGEST THANKS EVER to HappyHappyism. Could not have gotten 1/4 of what I've done without his help. Check out his ActRaiser apworld; it's a lot of fun.

The "maybe we shouldn't have balled yet" release

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@sensokaeru sensokaeru released this 11 Aug 02:49
e2b2c31
v1.1.7

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The "fuck it we ball" release

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@sensokaeru sensokaeru released this 10 Aug 02:18
33570c8

Lots of untested stuff, have fun

v1.1.5

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@sensokaeru sensokaeru released this 06 Aug 01:21
1747fed

I think traps, extra starting lives, sending checks, and preventing using letters you don't have are all working features now.

Differentiating Super Bubble Bobble levels does NOT work. If you try to play with separate Super Bubble Bobble levels, your game will generate, but half your checks will be inaccessible.

Sending completion has not been set up yet, either.

v1.1.4

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@sensokaeru sensokaeru released this 30 Jul 18:26
ec9da21

This generates consistently and sends checks. It's partially playable, but not completable yet, and several features are not yet coded.

Let's pretend I know what I'm doing

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@sensokaeru sensokaeru released this 28 Jul 20:16
e7721cd
1.1.2

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inaugural release

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@sensokaeru sensokaeru released this 25 Jul 23:40
f24ef82

APworld generates most of the time but does not have a client yet.