A small multiplayer PvP shooter prototype built with Photon Quantum to demonstrate familiarity with the deterministic ECS workflow, gameplay systems, and networking patterns used in Quantum.
This project is a gameplay-focused prototype featuring the core systems required for a competitive top-down shooter:
- Player spawning
- Character movement
- Aiming
- Shooting with raycast-based hit detection
- Health and damage
- Player respawning
- Round lifecycle management
The project serves as a practical example of working with Photon Quantum's deterministic simulation and ECS architecture.
The goal of this project is not to be a complete game, but to demonstrate:
- Understanding of Photon Quantum architecture
- Deterministic multiplayer gameplay implementation
- ECS-based game development
- Usage of Quantum DSL, Commands, Events, and Signals
- Basic multiplayer shooter gameplay systems
Most of the Quantum related code located in src/Quantum/Assets/QuantumUser/Simulation/Game and src/Quantum/Assets/QuantumUser/View/Game.
Unity 6000.3.8f1
Photon Quantum 3.0.11