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Quantum

A small multiplayer PvP shooter prototype built with Photon Quantum to demonstrate familiarity with the deterministic ECS workflow, gameplay systems, and networking patterns used in Quantum.

Overview

This project is a gameplay-focused prototype featuring the core systems required for a competitive top-down shooter:

  • Player spawning
  • Character movement
  • Aiming
  • Shooting with raycast-based hit detection
  • Health and damage
  • Player respawning
  • Round lifecycle management

The project serves as a practical example of working with Photon Quantum's deterministic simulation and ECS architecture.

The goal of this project is not to be a complete game, but to demonstrate:

  • Understanding of Photon Quantum architecture
  • Deterministic multiplayer gameplay implementation
  • ECS-based game development
  • Usage of Quantum DSL, Commands, Events, and Signals
  • Basic multiplayer shooter gameplay systems

Guide

Most of the Quantum related code located in src/Quantum/Assets/QuantumUser/Simulation/Game and src/Quantum/Assets/QuantumUser/View/Game. Unity 6000.3.8f1 Photon Quantum 3.0.11

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