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Brogue SE v0.12.1

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@github-actions github-actions released this 23 Jul 00:36
d4d6411

0.12.1 โ€” "Sharper Ears"

Teaches the dungeon to break your rest the moment you hear something coming,
sharpens last release's curses, and smooths the camera.

๐Ÿ”Š Sharper Ears

  • Rest with one ear open โ€” Resting (Z) now snaps you awake the moment you hear a hostile creature's footsteps closing in, with a message, a ripple, and a pulse that scale to how loud and how near it is. You get one such wake per creature, so pressing on past a warning is an informed gamble.
  • No more resting yourself to death by earshot โ€” Fighting you can hear off in the distance no longer jolts you awake turn after turn: the first sound interrupts, then it quiets until you move again.
  • Thicker walls, muffled sound โ€” Noise now carries a little more distinctly through closed doors, so listening at one tells you more about what's on the other side.

๐Ÿ”ฎ Curses, Sharpened

  • No more penalty tax โ€” A cursed runic now starts at a clean +0 instead of a negative, so from the very first swing it's purely about the trade-off, never a dead stat loss you're digging out of.
  • Cheaper to purify armor โ€” Cleansing a cursed runic off your armor now takes one fewer enchant scroll, making the "keep it and purify" path a little more reachable.

๐ŸŽฎ Quality of Life

  • Quieter bottle captures โ€” Filling the empty bottle no longer flashes the identify star โ€” it's a deliberate act, and the capture message already names what you scooped up.

What's Changed

  • Brogue SE 0.12.1 "Sharper Ears" โ€” desktop release by @sethhoward in #1

New Contributors

Full Changelog: v0.12.0...v0.12.1