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sfall 3.8.20

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@NovaRain NovaRain released this 14 Sep 23:23
· 978 commits to 3.8-maintenance since this release

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Changelog:

  • Backported HEROWIN and DIALOGVIEW (when reviewing the current conversation) game mode flags from 4.1
  • Fixed create_message_window script function to prevent it from creating multiple message windows
  • Fixed obj_art_fid script function returning incorrect player's FID when the hero appearance mod is enabled
  • Fixed a crash bug in message_str_game script function when passing a negative fileId value
  • Fixed MainMenuFontColour not changing the font color of the copyright text on the main menu
  • Fixed some arguments in BARTERPRICE hook when trading with a party member
  • Fixed a crash bug introduced in 3.8.18 when calling game_time_advance in the map_exit_p_proc procedure with active explosives on the map
  • Fixed some of sfall features that depend on the hi-res patch not working properly in some cases
  • Fixed a bug introduced in 3.8.18 that broke the AllowLargeTiles option
  • Changed the DAM_BACKWASH flag to be set for the attacker before calculating combat damage when taking self-damage from explosions
  • Changed CorpseLineOfFireFix to be enabled by default
  • Removed the dependency of Body_Torso from Body_Uncalled hit modifier, and re-added BodyHit_Torso to ddraw.ini. Now you can use set_bodypart_hit_modifier script function to set them individually
  • Replaced the 'Take All' hotkey mod with an extended UI hotkeys mod in the modders pack
  • Added a fix to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
  • Added a fix for items on the ground being obscured by a pool of blood after the corpse is removed
  • Added a fix for player's position if the entrance tile is blocked when entering a map
  • Added a fix for the player stuck at 'climbing' frame after ladder climbing animation
  • Added an option to change the path and filename of the critical table file
  • Added an option to change the font color of the button text on the main menu
  • Added an option to change some of Fallout 2 engine functions to Fallout 1 behavior
  • Added support for the new 'Energy Weapon' flag to weapon protos. This flag forces the weapon to use Energy Weapons skill regardless of its damage type
  • Added options for tweaking some engine perks to the perks ini file
  • Added a new flag to force_encounter_with_flags script function
  • Added COUNTERWIN flag to the game mode functions (when moving multiple items or setting a timer)
  • Added a new argument to HOOK_BARTERPRICE hook script
  • Added a compute damage example script to the modders pack
  • Slightly increased the width of the car fuel gauge on the world map interface
  • New script function: register_hook_proc_spec