sfall 3.8.23
·
856 commits
to 3.8-maintenance
since this release
Changelog:
- Fixed the timing of setting
WORLDMAP,DIALOG,PIPBOY,INVENTORY,INTFACEUSE, andINTFACELOOTgame mode flags - Fixed the execution of the timer event in global scripts
- Fixed the palette and the movie playback in DX9 mode
- Improved the functionality of
create_message_windowscript function to support the newline control character\n - Removed TownMapHotkeysFix and DisplaySecondWeaponRange from
ddraw.inibecause there is little reason to turn them off - Added a fix for duplicate critters being added to the list of potential targets for AI
- Added a fix for the playback of the speech sound file for the death screen being ended abruptly in some cases
- Added a fix for the barter button on the dialog window not animating until after leaving the barter screen
- Added a fix for the division operator treating negative integers as unsigned
- Added a fix for trying to loot corpses with the 'NoSteal' flag set
- Added options to use more than one save slot for quick saving
- Added options to draw a dotted line while traveling on the world map (similar to Fallout 1, from Ghosthack)
- Added an option to display terrain types when hovering the cursor over the player's marker on the world map (from Ghosthack)
- Added a flashing icon to the Horrigan encounter and scripted force encounters by default
- Added new flags to
force_encounter_with_flagsscript function - Added a procedure and macros for comparing unsigned integers to
lib.math.hin the modders pack - Increased the maximum text width of the total weight display in the inventory
- New script functions:
string_to_case,set_terrain_name,get_window_attribute,set_town_title,message_box,divoperator (unsigned integer division)