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v4.1.9
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Changelog:
Fixed some scrolling bugs in WorldMapSlots option
Fixed fade in/out of the screen in DX9 mode (partially)
Fixed get/set_critter_base/extra_stat script functions not accepting a pointer to the player
Fixed set_dude_obj script function not accepting a null argument
Fixed a crash bug in COMBATTURN hook when loading a game saved in combat mode while controlling other critters
Fixed a bug in NPC combat control mod that caused the last controlled critter to get player's combat xp
Fixed the last procedure in a script being unable to be called through a variable containing its name as a string
Fixed a bug introduced in 4.1.8 that caused the DAM_KNOCKED_DOWN flag not to be reset for knocked out party members when leaving a map
Improved NPC combat control to keep the selected attack mode of the controlled critter
Improved the functionality of the debug editor (in the modders pack )
Improved the fix for 'NPC turns into a container' bug
Changed DataLoadOrderPatch to be enabled by default
Changed ItemCounterDefaultMax to not set the counter to maximum when in the barter screen
Added a fix for the broken 'reserve movement' function
Added a fix for the up/down button images on the world map interface
Added a fix for the position of the destination marker for small/medium location circles when using the location list
Added a fix for player's movement in combat being interrupted when trying to use objects with Bonus Move APs available
Added a fix for the incorrect coordinates for small/medium location circles that the engine uses to highlight their sub-tiles
Added a fix for visited tiles on the world map being darkened again when a location is added next to them
Added a fix for Scout perk being taken into account when setting the visibility of locations with mark_area_known script function
Added a fix for combat not ending automatically when there are no hostile critters
Added a fix for critters/items on a map having duplicate object IDs
Added a fix for knocked down critters not playing stand up animation when the combat ends
Added a fix for dead NPCs reloading their weapons when the combat ends
Added an option to use the expanded world map interface (requires hi-res patch v4.1.8)
Added an option to allow setting a directory for the game to automatically search and load custom .dat files
Added an option to expand the number of action points displayed on the interface bar (requires the hi-res patch v4.1.8)
Added an option to change the base value of the duration of the knockout effect
Added a check for the DAM_KNOCKED_OUT flag to wield_obj_critter/inven_unwield script functions
Added a new value to SkipOpeningMovies to also skip the splash screen
Added a new 'combat ends normally' event to HOOK_COMBATTURN hook script
Added a sfall.dat resource file, which contains the required files for various features
New script functions: metarule_exist, add_extra_msg_file
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