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Fixed a bug in XPTable that prevented the player from reaching the highest specified level
Fixed create_message_window script function to prevent it from creating multiple message windows
Fixed obj_art_fid script function returning incorrect player's FID when the hero appearance mod mod is enabled
Fixed a crash bug in message_str_game script function when passing a negative fileId value
Fixed MainMenuFontColour not changing the font color of the copyright text on the main menu
Fixed a hero appearance mod mod issue that caused the incorrect FRM to be displayed when opening bag/backpack in the inventory
Fixed some arguments in BARTERPRICE hook when trading with a party member
Fixed a crash bug introduced in 4.1.8 when calling game_time_advance in the map_exit_p_proc procedure with active explosives on the map
Fixed some of sfall features that depend on the hi-res patch not working properly in some cases
Fixed a bug introduced in 4.1.8 that broke the AllowLargeTiles option
Fixed the AP cost display issue in NPC combat control mod
Improved the functionality of add_extra_msg_file script function to use 'English' as the fallback language directory for loading msg files
Changed the DAM_BACKWASH flag to be set for the attacker before calculating combat damage when taking self-damage from explosions
Changed CorpseLineOfFireFix to be enabled by default
Removed the dependency of Body_Torso from Body_Uncalled hit modifier, and re-added BodyHit_Torso to ddraw.ini. Now you can use set_bodypart_hit_modifier script function to set them individually
Replaced the 'Take All' hotkey mod with an extended UI hotkeys mod in the modders pack
Added a fix to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
Added a fix for items on the ground being obscured by a pool of blood after the corpse is removed
Added a fix for player's position if the entrance tile is blocked when entering a map
Added a fix for the player stuck at 'climbing' frame after ladder climbing animation
Added an option to change the path and filename of the critical table file
Added an option to change the font color of the button text on the main menu
Added an option to override the path location of all ini files used by scripts
Added an option to change some of Fallout 2 engine functions to Fallout 1 behavior
Added support for the new 'Energy Weapon' flag to weapon protos. This flag forces the weapon to use Energy Weapons skill regardless of its damage type
Added options for tweaking some engine perks to the perks ini file
Added a new flag to force_encounter_with_flags script function
Added COUNTERWIN flag to the game mode functions (when moving multiple items or setting a timer)
Added a new argument to HOOK_ADJUSTFID hook script
Added a new argument to HOOK_BARTERPRICE hook script
Added a compute damage example script to the modders pack
Slightly increased the width of the car fuel gauge on the world map interface