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v4.2.3
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Changelog:
Fixed the timing of setting WORLDMAP, DIALOG, PIPBOY, INVENTORY, INTFACEUSE, and INTFACELOOT game mode flags
Fixed the execution of the timer event in global scripts
Fixed the palette and the movie playback in DX9 mode
Improved the functionality of create_message_window script function to support the newline control character \n
Removed TownMapHotkeysFix and DisplaySecondWeaponRange from ddraw.ini because there is little reason to turn them off
Added a fix for duplicate critters being added to the list of potential targets for AI
Added a fix for the playback of the speech sound file for the death screen being ended abruptly in some cases
Added a fix for the barter button on the dialog window not animating until after leaving the barter screen
Added a fix for the division operator treating negative integers as unsigned
Added a fix for trying to loot corpses with the 'NoSteal' flag set
Added an option to allow using the caret character ^ in dialog msg files to specify the alternative text based on the player's gender
Added options to draw a dotted line while traveling on the world map (similar to Fallout 1, from Ghosthack)
Added an option to display terrain types when hovering the cursor over the player's marker on the world map (from Ghosthack)
Added a flashing icon to the Horrigan encounter and scripted force encounters by default
Added new flags to force_encounter_with_flags script function
Added a procedure and macros for comparing unsigned integers to lib.math.h in the modders pack
Increased the maximum text width of the total weight display in the inventory
New script functions: string_to_case, set_terrain_name, get_window_attribute, set_town_title, message_box, div operator (unsigned integer division)
New hook script: hs_encounter
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