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Fixed a crash when playing MVE movies in DX9 mode with the CPU doing the palette conversion and without the hi-res patch
Fixed a crash when using older versions of the hi-res patch
Fixed a possible crash or player's turn being skipped when returning to the game after using Alt+Tab in combat
Fixed a bug introduced in 4.1.9 that could cause a hang when loading a saved game
Fixed COMBATTURN hook not being triggered when loading a saved game in combat
Fixed and improved the playback of alternative sound files
Re-added TownMapHotkeysFix option to ddraw.ini for mod testing
Changed play/stop_sfall_sound script functions to return/accept the ID number of the played sound instead of a raw pointer
Changed the 'Radiated' on the character screen to be highlighted in red when player's stats are affected by radiation exposure
Added a new 'fullscreen windowed' mode to DX9 graphics modes
Added saving the position of the game window to ddraw.ini
Added a fix for the player's money not being displayed in the dialog window after leaving the barter/combat control interface
Added a fix for a crash or animation glitch of the critter in combat when an explosion from explosives and the AI attack animation are performed simultaneously
Added a fix for the 'Fill_W' flag in worldmap.txt not uncovering all tiles to the left edge of the world map
Added a fix for leaving the map after reloading a saved game if the player died on the world map from radiation
Added a fix to prevent the player from dying if a stat is less than 1 when removing radiation effects
Added a fix for the same effect message being displayed when removing radiation effects
Added a fix for NPCs not fully reloading a weapon if it has an ammo capacity larger than one box of ammo
Added an option to display messages about radiation for the active geiger counter
Added an option to change the displayed message when you recover from the negative effects of radiation exposure
Added a new value to AllowUnsafeScripting to disable the memory address check in unsafe script functions
Added a new value of 3 to the 'mark_state' argument of mark_area_known script function to uncover locations without radius (Fallout 1 behavior)
Added a new mode to play_sfall_sound script function