You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixed the default values for Movie1 - Movie17 options
Fixed the playback of additional movies defined in Movie18 - Movie32 options
Fixed OverrideMusicDir=2 not overriding the music path properly
Fixed incorrect Melee Damage stat value being displayed when BonusHtHDamageFix=1 and DisplayBonusDamage=0
Fixed attack_complex script function not setting result flags correctly for the attacker and the target
Fixed and improved SFX and speech playback for alternative sound files
Fixed and improved the behavior of nested timer events in global scripts
Improved the functionality of AllowDShowMovies: added volume control support and a new value to force AVI videos to fit the screen width, and fixed movie subtitles not showing up
Changed AttackComplexFix to make attacker_results and target_results arguments work independently of each other
Changed ObjCanSeeObj_ShootThru_Fix to allow critters to see through other critters and added a check for the direction the source is facing
Changed the behavior of replacing FRM aliases for critters. Now FRM files from their aliases are taken only if the critter doesn't have its own files
Added a fix for ANIM_charred_body/ANIM_charred_body_sf animations not being available to most appearances
Added a fix to remove floating text messages on the map when moving to another map or elevation
Added a fix for a visual glitch on the black edges of the map when the map borders for the hi-res patch are set smaller than the screen size
Added a fix to prevent the execution of critter_p_proc and game events when playing movies
Added a fix to prevent crashes and loading maps when the death animation causes the player to cross an exit grid
Added a fix to limit the maximum distance for the knockback animation to 20 hexes
Added a tweak to allow setting custom colors from the game palette for object outlines
Added a tweak to add the city name in the description for empty save slots
Added an option to use Fallout's normal text font for death screen subtitles
Added a debug message about a corrupted proto file
Added a function extension for vanilla metarule3 function and added set_horrigan_days and clear_keyboard_buffer macros to sfall.h in the modders pack
Added DAM_PRESERVE_FLAGS flag to attack_complex script function to keep the existing result flags when setting new flags
Updated the example global shader file in the modders pack