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v4.5
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Changelog:
Fixed garbled colors during the fade to the main menu on startup when SkipOpeningMovies is enabled
Fixed the AP cost display not updating on game load when using HOOK_CALCAPCOST hook script
Fixed load_array script function not accepting floats as array keys
Fixed a crash when calling proto_data with an invalid data member value
Fixed set_critter_current_ap and set_combat_free_move script functions to update the player's AP lights only in combat
Fixed set/remove_script script functions not setting the script index number on an object properly
Fixed set_unique_id script function to prevent it from reassigning an object ID when unnecessary
Fixed ONDEATH hook to prevent it from being triggered by non-critter objects
Fixed REMOVEINVENOBJ hook not being triggered when using an item from active item slots while in the inventory screen
Changed add_extra_msg_file script function to mark the two-argument form as deprecated
Changed objects_in_radius script function to accept a radius of 0
Changed the character portrait on the character screen (from the hero appearance mod ) to always show the standing pose
Re-added NumberPatchLoop option from older versions to ddraw.ini
Removed AllowLargeTiles option because its functionality is impractical and has never been used
Removed GlobalScriptPaths option because storing global scripts across multiple paths is almost never needed
Removed ExtraSaveSlots option from ddraw.ini. Now additional pages of save slots are always available, up to 1000 slots in total
Added a fix for the +/- keys not updating the brightness slider when used on the preferences screen
Added a fix for getting stuck on an empty map when the encounter table has no available entries
Added a fix for a visual glitch on the character screen when selecting perks that modify SPECIAL stats
Added a fix for the morning start time used to determine random encounter frequency
Added a tweak to center inventory windows horizontally when not using the hi-res patch
Added a tweak to the animation sequence when interacting with scenery or using an item on an object
Added a tweak to use path length instead of tile distance to determine whether to walk or run to interact with objects
Added a new value to InstantWeaponEquip to skip weapon equip/unequip animations only when interacting with objects
Added object type validation to item_weight script function to prevent potential issues
Added a file size check for scripts to filter out clearly defective ones
Added support for nested array expressions (compile.exe in the modders pack is also updated)
Increased the maximum party member level from 6 to 10
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