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v4.5.1
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Changelog:
HRP: Fixed a possible hang or crash when reloading a saved game in certain cases
HRP: Changed the window title to indicate whether an external DirectDraw wrapper is loaded
Fixed a bug introduced in 4.4.4 that caused incorrect animation order during explosion attacks in certain cases
Fixed the player's kick attack not updating properly on game load when using an unarmed ini file
Fixed the visibility check in tile_is_visible script function
Fixed item highlighting mod being unable to highlight some containers on maps when CheckLOS=1
Fixed the preprocessor in script compiler to handle deeply nested macros (compile.exe in the modders pack )
Improved the fix for finding a path to the central hex of a multihex object
Improved the critter object ID fix to avoid looping through the entire map twice
Improved the behavior of the tweak that stacks empty weapons regardless of their previous ammo type
Removed unnecessary tweaks from Fallout1Behavior option
Added a fix for a crash when examining a critter with a corrupted maximum HP stat
Added a fix for xp being reset to 0 when selecting Here and Now perk at the maximum player level
Added a fix for a visual glitch on the character creation screen when adjusting SPECIAL stats
Added a fix for missing sounds for the SPECIAL stat +/- buttons in the character creation screen
Added a fix for the cursor getting stuck in view scrolling mode upon entering an encounter
Added a few fixes for memory leaks during map transitions and on game load
Added a fix for a visual glitch on the inventory screen when examining items
Added a fix for a visual glitch on the character screen when cycling through information cards
Added a fix for the 'car outta gas' location being inaccessible when it is inside a town circle
Added a fix to prevent a potential crash when calling obj_can_see_obj on non-critter objects
Added a fix for missing lipsync when switching from a talking head without lipsync FRMs to one with them
Added a fix for the 'travel by car' state not being reset when entering a location via the Town/World button
Added a fix for a crash when clicking on empty space on the barter table after unloading multiple weapons
Added a fix to prevent the game from hanging in combat when AI calculates distance for its actions
Added a fix for missing combat xp and NPCs not reloading weapons when ending combat via elevation change with 0 AP left
Added a fix for the entire stack of flares being lit instead of just one when using the stack on scenery or a critter
Added a tweak to allow pressing the Esc key to cancel the elevator selection
Added a tweak to allow picking up outlined items behind scenery, walls, and misc objects
Added a tweak to skip encounter messages if the prefix text (number 2998 in worldmap.msg) is empty
Added a tweak to flush the art cache on game load to reduce heap warnings
Added an option to change the starting in-game time
Added options to item highlighting mod to set different outline colors for empty containers and corpses
Increased the maximum number of objects that can be outlined simultaneously from 100 to 500
Increased the default art cache size from 8 to 16 . Values below 16 in fallout2.cfg will be ignored
Slightly increased the width of the ammo bar when ALTERNATE_AMMO_METRE=0 in f2_res.ini
New script functions: opcode_exists, set_fo1_hit_chance, remove_wm_town_names, encounter_detection, set_reaction_thresholds
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