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Max Shablin edited this page Feb 8, 2026 · 4 revisions

Reducord Logo
Welcome to Reducord Wiki!


📖 Quick Navigation

Section Description
📥 Installation How to download and run the binary.
🛠 Features Deep dive into what Reducord can do.
🏗 Build from Source Guide for developers to compile the project.
🗺 Roadmap What’s planned for future releases.
🤝 Contributing How to help us make Reducord better.

💡 Key Principles

  • Native Performance: Written in C++17 to ensure zero overhead and lightning-fast execution.
  • Hardware Acceleration: The UI is rendered directly via your GPU, keeping CPU cycles free for your games.
  • Safety First: Intelligent locks prevent operations while Discord is active to ensure zero data corruption.
  • Transparency: Every action is logged in real-time. You know exactly what’s happening on your drive.

📊 Current Project Status (v0.1.0)

We are currently in the MVP (Minimum Viable Product) stage.

  • Stable: Cache Cleanup, UI Engine, Safety Locks.
  • In Progress: Process Priority Optimization, Log Eraser.

Tip

Found a bug? Or have a feature request? Please open an Issue and tag it appropriately!


🛠 Tech Stack

Reducord stands on the shoulders of these amazing technologies:

  • Language: C++17
  • UI Framework: Dear ImGui
  • Graphics API: DirectX 11
  • Package Manager: vcpkg
  • Build System: CMake

"Keep it clean. Keep it fast. Reducord."

⁉ Still have questions?

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