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Max Shablin edited this page Feb 8, 2026
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Welcome to Reducord Wiki!
| Section | Description |
|---|---|
| 📥 Installation | How to download and run the binary. |
| 🛠 Features | Deep dive into what Reducord can do. |
| 🏗 Build from Source | Guide for developers to compile the project. |
| 🗺 Roadmap | What’s planned for future releases. |
| 🤝 Contributing | How to help us make Reducord better. |
- Native Performance: Written in C++17 to ensure zero overhead and lightning-fast execution.
- Hardware Acceleration: The UI is rendered directly via your GPU, keeping CPU cycles free for your games.
- Safety First: Intelligent locks prevent operations while Discord is active to ensure zero data corruption.
- Transparency: Every action is logged in real-time. You know exactly what’s happening on your drive.
We are currently in the MVP (Minimum Viable Product) stage.
- Stable: Cache Cleanup, UI Engine, Safety Locks.
- In Progress: Process Priority Optimization, Log Eraser.
Tip
Found a bug? Or have a feature request? Please open an Issue and tag it appropriately!
Reducord stands on the shoulders of these amazing technologies:
- Language: C++17
- UI Framework: Dear ImGui
- Graphics API: DirectX 11
- Package Manager: vcpkg
- Build System: CMake
"Keep it clean. Keep it fast. Reducord."