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Vortex Engine v3.4.8 — The standalone game plays again
Vortex Engine v3.4.8 — The standalone game plays again
Three bugs a standalone run of the Open World game ran into, and one in every project save.
- The pause menu stayed on the picture. ESC did close the menu, but the screen that shows it was only ticked while the menu was open — so after the close nothing hid the PAUSED overlay; it swallowed every click while the mouse was captured again underneath it. The menu's tick runs every frame now (template scripts; a project made from an older template gets the fix with a template update).
- The window jumped to twice its size on the first ESC. The menu applied the default 1920 × 1080 the first time it opened, although nobody had changed the resolution; and on macOS the host took those pixels as points, so a Retina display got a 3840 × 2160 px window. The applied values start from the current settings, and
set_resolutiondivides by the pixel density and clamps to the display. - The exported game was white. A shipped game imports its models from the in-memory asset pak, and a model's own textures — a glTF's images, as in the Open World's generated palms, ferns, lianas and bark — were loaded by path from the disk, where a shipped game has nothing: every one of them came up white and the whole oasis looked bleached. The native texture importer now asks the managed layer for any file the disk does not have, and the pak answers. Verified: an export of the Open World template, run with the player's input script, shows the textured grove again.
- The sky's underside at height. Flying high, the far dunes end at two kilometres and the picture's blurred ground showed through as a blue sea below the horizon. Below the horizon the sky is the haze now (which follows the sky's own horizon colour), blended in over the first few degrees — an endless hazy plain instead of water. The far terrain's distance patches come from an isotropic noise instead of the sand layer at a sixty-fold tiling, whose ripples became parallel bands seen from above.
- A black strip along the window's bottom edge appeared together with the window jump on ESC. That resize no longer happens; and after a resolution change the macOS host now lets the window manager settle the size and takes the drawable as it really is before the next frame.
- Saving the project reset its version (#471).
project.vortex'sversionwent back to 1.0.0 andcreatedAtto the save time on every save. Both are carried through and written back; verified with a 2.3.4 / 2023 manifest surviving a save. - Engine-side nothing else changed since v3.4.7 (the world radiance cache, TAA, sharpen, the far dunes, the haze that follows the sky).