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[GAME BUG]: more Bloodborne crashes after new nightly release #4454

Description

@ItzPicka

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

With the new nightly release of pre-release Shadps4 there has been alot more crashes in my bloodborne emulation, without me changing anything. It worked very good for the last couple of nightly releases but now it's gotten alot worse

I provided the Log file but here's the critical one:
[Tty] (Game:Main) logger.cpp:62 log_flush: [stdout] == Stall during rendering at flush 1703
[Debug] (shadPS4:GpuCommandProcessor) vk_presenter.cpp:1126 GetRenderFrame: Assertion Failed!
Device lost during waiting for a frame
[Debug] (shadPS4:GpuCommandProcessor) signals.cpp:63 SignalHandler: Unhandled Exception code 0x80000003 at 0x700000f1d532

Reproduction Steps

In bloodborne, i walked around the forbidden woods for like 1 minute and it crashes

Specify OS Version

Windows 11

CPU

5 5600 ryzen amd

GPU

RTX 3060ti Nvidia

Amount of RAM in GB

32

Amount of VRAM in GB

8

Log File

shad_log.txt

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