Releases: shanehudson-gen1recomp-mods/free_fly
Release list
1.8.0
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Highlights
- A directional mount now sweeps its facing one 45-degree notch at a
time (through the diagonal rows) on every turn, instead of snapping
across the compass; entering and leaving diagonal flight eases the
same way. The flat draw path gained the diagonal facing it was
missing (previously only the pose pipelines faced the diagonal). - Diagonal flight moves at the same speed the eye sees on a straight
line: the zigzag's steps shorten by 1/sqrt(2) while both directions
are held (the uncompensated zigzag flew ~30% slower), and the whole
drawn composite -- shadow, rider, mount, attitude anchors -- rides
the diagonal glide, so nothing zips cell by cell under the gliding
camera. - The pose contract stays the engine's four-way: pose serves the
diagonal's stable cardinal (better than the raw facing, which the
zigzag alternates every cell) while the flat draw keeps the true
diagonal row. Diagonal names in pose nil-crashed third-party voxel
pipelines with four-frame facing tables (Battle Art's billboards). - The rider sits on the mount's back at any size: the flat path's
saddle and the voxel rider ghost's clearance both scale with a PMD
mount's drawn frame height, so the trainer rides Articuno's back
instead of its tail feathers. - The flight-motion attitude sees the steady diagonal heading while
zigzagging instead of the per-cell alternating axes, so the mount
banks once into the turn and cruises level -- previously the bank
whipped its sign every cell, which read as frantic flapping. The
lean now mirrors correctly on the left diagonals too. - Leaving the diagonal no longer pops: the glide eases back onto the
stepped position (mount and camera both) instead of snapping off in
one frame, the glide's trailing distance is now frame-rate
independent, and rolling off a corner holds the diagonal look for a
beat so sloppy input never flickers -- the engine gets its full
input back immediately, so movement itself never stalls.
Changes
- sky family: PMD figures join the voxel cast as classic walker strips
- sky family: voxel cards carry a 16x16 frame box and keep their aspect
- sky family: directional sheets get 16x16 cards for the voxel worlds
- sky family: pose keeps the four-way contract; the rider gets a real saddle
- free_fly 1.8.0: the diagonal feels like flying
- wild_skies 1.12.0: flyers fly their true heading
- PMD Sky Sprites 0.1.0, the directional rung, and diagonal flight
1.6.2
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Highlights
- Compatible with the engine's new mod sandbox (the grandmas-kitchen
security work): the follower module is reached through require
instead of the module registry the sandbox removed, and the shared
sky library's voxel card bake no longer needs a filesystem (see
Wild Skies 1.10.1). No behavior change on older engines.
Changes
- sky family: compatible with the engine's grandmas-kitchen mod sandbox
1.6.1
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Highlights
- The player can no longer get stuck walking around in the mount's
art. Mount renderers are recognized as air sheets (by tag, and by
their free_fly/wild_skies renderer seed for sessions poisoned by an
older build): takeoff never stashes one as the walking sheet, a
poisoned stash is discarded rather than restored on landing, and the
idle tick heals a bare air sheet left on the player by a mid-flight
reload, rebuilding the real walking sprite from the engine's own
player data (Gold's player rebuilds from its carried sprite def). - Shared sky library: on a Crystal-shaped Gen 1 boot, AUTO mount art
reads bird shapes off the Gen 1 icon class, so bird mounts keep the
flapping sheet instead of falling to their battle portrait.
Changes
- skylib: gen 1 bird classes survive Crystal-shaped boots; art provenance
- free_fly 1.6.1: never restore an air sheet as the walking sprite
- skylib: bake portrait flyers to 16x16 cards for voxel overworlds
1.6.0
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies update automatically through the game's mod manager.
What's new
Free Fly now works on Pokémon Gold! Take to the skies over Johto:
- Pick FREEFLY on a party member that knows FLY (needs Chuck's STORMBADGE, or turn badge checks off) and fly anywhere — over trees, water, and across every route border.
- Land on water with a SURF user and you'll start surfing, just like touching down should work (needs Morty's FOGBADGE).
- Quick start: a Noctowl is waiting in New Bark Town. Say yes and it'll fly you anywhere, no badge needed.
- The camera now follows you properly at altitude.
- Followers behave: a Pokémon that can't fly waits for you on the ground and rejoins you when you land; a flying partner soars along beside you.
- New FLIGHT MOTION option: your mount banks into turns and dives with you (on by default).
Good to know
- Best with Wilds of Kanto 2.0.0 or newer. If you're on an older version, this release also fixes followers showing as the wrong Pokémon (the famous Charmander-that-should-be-Cyndaquil) until you update.
- Gold support is new — if something odd happens mid-flight, please report it!
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo
1.5.5
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Changes
- free_fly: compose with alternate voxel battle renderers
- free_fly: 1.5.4 -> 1.5.5, the number collided with main's sprite fix
- free_fly 1.5.4: Gen 2 mounts confirmed and pinned by test
- Restore sky ticks before overworld updates
- free_fly: rebuild Wilds convoy after landing
1.5.3
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Changes
- wild_skies 1.6.3: GROUND BUMPS label becomes GROUND BATTLES
1.5.2
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Changes
- skylib: the update watchdog rides render.compose, never OC.draw
- mirror READMEs gain a Tested alongside section from per-mod TESTED.md ledgers
1.5.1
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Changes
- free_fly: airborne pass-through reaches every voxel FreeMove fork
- free_fly 1.5.1: flight coexists with foreign follower engines
- wild_skies 1.6.1: the sky survives foreign update-hook restores
1.5.0
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Changes
- doubles across the sky: flock pairs, mount partners, legendary vetoes, Battle Art support
1.4.4
Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.
Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).
Changes
- wild_skies 1.4.3 + free_fly 1.4.4: the double_battles integration halves