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Releases: shanehudson-gen1recomp-mods/wild_skies

1.12.0

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@ShaneHudson ShaneHudson released this 19 Aug 02:16

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Highlights

  • Flyers with 8-row PMD art now fly their true heading: diagonal
    travel wears the diagonal rows (previously the dominant axis picked
    a cardinal), with sticky sector boundaries so a flyer riding a
    45-degree line never strobes. Facing changes sweep one 45-degree
    notch at a time (shared skylib's headingFacing/smoothFacing), so
    turns bank through the compass instead of snapping. Flyer pose
    keeps the engine's four-way contract (the swept row quantizes to
    its stable cardinal there), so third-party pipelines that index
    four-frame facing tables never see a diagonal name.

Changes

  • sky family: PMD figures join the voxel cast as classic walker strips
  • sky family: voxel cards carry a 16x16 frame box and keep their aspect
  • sky family: directional sheets get 16x16 cards for the voxel worlds
  • sky family: pose keeps the four-way contract; the rider gets a real saddle
  • wild_skies 1.12.0: flyers fly their true heading
  • PMD Sky Sprites 0.1.0, the directional rung, and diagonal flight

1.10.2

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@ShaneHudson ShaneHudson released this 16 Aug 20:48

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Highlights

  • Fixes voxel overworlds (the Dramatic Shape family: DS, Dramaless,
    Battle Art, Potato) dropping to 2D on Gen 1, typically at a map
    transition and then staying 2D. The resident-sky ghost rows this mod
    injects for neighbour maps were born without cell coordinates; the
    voxel capture reads them for the ground lookup on that very frame,
    threw on nil, and newer voxel builds latch to 2D after one failed
    frame. Ghosts now carry their cell coordinates from birth, same as
    the engine's own ghost rows. Thanks to ProwainK for pinpointing the
    injection site.

Changes

  • wild_skies 1.10.2: resident ghosts carry cell coordinates from birth

1.10.1

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@ShaneHudson ShaneHudson released this 15 Aug 19:54

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Highlights

  • Compatible with the engine's new mod sandbox (the grandmas-kitchen
    security work). The voxel portrait cards no longer touch the
    filesystem at all: the baked 16x16 card lives in memory and a shared
    wrap on the engine's Assets.image serves it to every consumer (the
    Dramatic Shape family's card builders included) under a virtual
    path. Works identically on engines from before the sandbox.

Changes

  • sky family: compatible with the engine's grandmas-kitchen mod sandbox

1.10.0

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@ShaneHudson ShaneHudson released this 13 Aug 22:46

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Highlights

  • SKY DEX: a new START menu entry (Gen 1 and Gold) that pages through
    every flight-capable species (FLYING types and FLY learners, derived
    from the live dataset) and shows its flying art under each
    SKY ART option, animated and at its in-sky dex scale. The AUTO row
    sits on top, showing exactly what the sky composes by default; a
    cursor marks the row your current SKY ART setting is flying with,
    and each row is tagged with what it resolved to (PIC, SHEET, ICON,
    or a sprite pack's TRUE SIZE art). Up/down pages one species,
    left/right jumps ten, B closes.
  • With Gen1 Modern UI installed (Gen 1 only), the Sky Dex presents as
    a Pokedex-style page in the modern theme: species list on the left,
    the three animated art lanes on the right, with tap targets for rows
    and back. This rides Modern UI's public apiVersion 2 custom-surface
    contract; without it (and on Gold, which it will never support) the
    classic full-screen dex draws as before. The published
    gen1ModernUi contract doubles as the seam a future Gold UI mod
    could present through.
  • Sky Dex art draws side-on with the flap animation (the pose the sky
    actually flies in, not the front-standing frame), each lane names
    where its art came from (a sprite mod's id, or the game's own data),
    and hold-to-scroll paces in seconds so it matches the engine's list
    cadence at any frame rate.
  • On a Crystal-shaped Gen 1 boot (gen2-shaped encounter tables, Gen 1
    icon tables), AUTO sky art now reads bird shapes off the Gen 1 icon
    class, so Pidgey and friends keep the classic flapping sheet instead
    of all falling to their portraits.

Changes

  • wild_skies 1.10.0: SKY DEX, a browsable dex of every flyer's sky art
  • skylib: gen 1 bird classes survive Crystal-shaped boots; art provenance
  • skylib: bake portrait flyers to 16x16 cards for voxel overworlds

1.9.0

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@ShaneHudson ShaneHudson released this 13 Aug 20:34

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies update automatically through the game's mod manager.

What's new

Wild Skies now works on Pokémon Gold! Johto gets its own living sky:

  • The right birds at the right time — Hoothoot and friends own the night, Pidgey fills the daytime routes, and each area's sky comes from its own local wildlife.
  • Birds wear their real looks: proper species art and colours, with legendary birds using their own sprites.
  • Birds no longer vanish when you walk between routes — each area keeps its own flock, and you can see them across the border before you cross.
  • Two new options: SKY ART (choose how birds are drawn) and FLIGHT MOTION (birds bank into turns and swoop — on by default, looks great).
  • Works with the Stadium 2 3D mod: birds appear in its 3D world, as real 3D models if you've imported a Stadium ROM, and perch on rooftops.
  • Flightless Pokémon like Doduo no longer fly. They never should have.

Good to know

  • Best with Wilds of Kanto 2.0.0 or newer — older versions can show the wrong Pokémon for Johto species. This release protects the sky either way, but updating fixes it everywhere.
  • Gold support is new — if a bird does something silly, please report it!

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo

1.8.0

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@ShaneHudson ShaneHudson released this 10 Aug 21:44

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Changes

  • Support for Crystal!
  • wild_skies 1.8.0: the sky derives from the world's own dataset
  • Restore sky ticks before overworld updates

1.6.3

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@ShaneHudson ShaneHudson released this 09 Aug 23:08

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Changes

  • wild_skies 1.6.3: GROUND BUMPS label becomes GROUND BATTLES

1.6.2

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@ShaneHudson ShaneHudson released this 09 Aug 21:54

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Changes

  • skylib: the update watchdog rides render.compose, never OC.draw
  • mirror READMEs gain a Tested alongside section from per-mod TESTED.md ledgers

1.6.1

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@ShaneHudson ShaneHudson released this 09 Aug 20:24

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Changes

  • wild_skies 1.6.1: the sky survives foreign update-hook restores

1.6.0

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@ShaneHudson ShaneHudson released this 09 Aug 00:26

Download the .zip and install it from the game: MODS > Import mod .zip. Installed copies pick up new releases through the game's mod manager.

Source: https://github.com/shanehudson-gen1recomp-mods/monorepo (development happens in the monorepo; this repo hosts releases).

Changes

  • doubles across the sky: flock pairs, mount partners, legendary vetoes, Battle Art support