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Automated SharpEmu v0.0.5-nexus-release.2 build for commit 47d4c07.
Changes since v0.0.5-nexus
- [SpirvTranslator] Shader fixes (#1019) (
d489122) - [readme] update screenshot (
8903e37) - [DeS] Fixes for page faults and stack bounds issues in the emulator and audio fixes (#1021) (
ec0198f) - [VideoOut] Keep guests on SDR output under Auto HDR on macOS (#1020) (
cb42e84) - Revert "[DeS] Fixes for page faults and stack bounds issues in the emulator a…" (#1022) (
57e0da2) - Page fixes (#1023) (
0163750) - [SRT] Compile shader resource plans in the background (#1028) (
41a1912) - [GPU] Report mip statistics for sampled textures so streamed textures reach full detail (#1029) (
9e99769) - [readme] update screenshot (
22bbcb1) - [Logging] Skip "tbb_thead" without LogThreadMode (
5965b07) - [readme] added warning for not official sites, donations etc. (
d6c4778) - [readme] re-order (
83abe47) - Astro playroom shaders (#1030) (
a17aaca) - Unity fixes 1016p1 (#1043) (
2df6f5b) - [readme] New screenshots (
ac86084) - [readme] New screenshots v2 (
3e2ad63) - [Cpu] Copy page-sized guest memcpys on the managed path (#1055) (
435bbd4) - [GPU] Draw non-indexed indirect draws from their arguments on the GPU (#1036) (
0aa611e) - [GPU] Keep sampled depth attachments in one rendering scope (#1037) (
70dcbe4) - [GPU] Cut per-draw command-worker cost in resource materialization and pixel input setup (#1039) (
7ab6de1) - [SpirvTranslator] Keep the packed-half vector registers in one variable per register (#1041) (
1e784a0) - [GPU/Vk] Keep guest readbacks of GPU-written memory off the command worker (#1032) (
3032114) - [SpirvTranslator] Cut emulated-wave64 and private-LDS overhead in translated shaders (#1034) (
db32c9d) - [SpirvTranslator/Vk] Cheaper guest buffer loads and f16 conversion, gated on device probes (#1035) (
da09538) - [SpirvTranslator] Share one EXEC test across a run of vector ALU writes (#1040) (
d809f84) - [HLE/Cpu] Remove host lock contention from POSIX memory queries, thread resumes and timed waits (#1031) (
4e6d1e0) - [GPU] Restore half-float arithmetic and image readback state (#1024) (
a0fd9dc) - [macOS] Fix the Rosetta GC wedge, a CPU-flip buffer-wait deadlock and frozen host movies (#1051) (
a73e424) - [GPU] Read guest buffers back from unified memory without a copy (#1058) (
a9356eb) - [GPU] Avoid command-worker readbacks for clean bytes on GPU-dirty pages (#1059) (
8b631d3) - [GPU] Restore scene visibility and half-wave shuffles (#1025) (
98f223c) - [GPU/HLE] Cut per-draw and per-call managed allocations on hot paths (#1054) (
8acc081) - [GPU] Add internal render resolution scaling (#1038) (
38f7196) - [GPU] Sweep CPU writes at memory visibility points instead of before every device-address program (#1033) (
775141d) - Revert the 18 Silent Hill rendering and performance merges (#1065) (
e1edda7) - Unity fixes 1016p2 (#1062) (
b02c061) - Ports another set of compatibility and GPU fixes from PR #1016 (#1069) (
1811cef) - chore: bump version to 0.0.5-nexus-release.2 (#1070) (
47d4c07)
Full changelog: v0.0.5-nexus...v0.0.5-nexus-release.2