This repository was archived by the owner on Mar 26, 2026. It is now read-only.
shaweelAddons-ctjs-1.4.0
Additions
- Hide action bar
- Moved Blow Gate Alert into Compact Terminals
- Compact Maxor - An objectively better title system for the titles in the Maxor phase of the floor 7 boss fight
- Compact Storm - An objectively better title system for the titles in the Storm phase of the floor 7 boss fight
- Boss Spawn Alert - Alerts you when you spawn a slayer boss
- Miniboss Spawn Alert - Alerts you when you spawn a slayer miniboss
- Russian Commands - Converts Cyrillic letters to Latin ones while sending commands
- Incompatible Mod Checker
- Yellow Pad Alert - Tells you when to enter yellow pad in f/m7
Improvements
- Made the update checker not trigger whenever you use an unreleased version
- Changed "Use Ticks" to "Time Unit" being a Selector rather than a Switch
- Made Chat Stars show the stars before you enter the message
- Edited the configuration for Purple Pad Alert in a way where you can select multiple classes for it to work on
- Improved party commands significantly
- Added the option to show the class in Compact Terminals
- Made custom titles not overlap, instead stack on top of each other vertically
- Massively improved the backend of Gui editing
- Made Compact Terminals, Compact Maxor and Compact Storm's position editable
- Made config files create themselves if deleted
- Improved how Katana HUD looks
Bug Fixes
- Fixed the Outbounds Tick Timer not dissapearing after the run started if you don't have the Secret tick Timer on
- Fixed the Boss split not ending in F4 and M4
- Fixed the Boss split not starting in F1 and M1
- Fixed Rat Killed not working
- Fixed lots of bugs regarding time by using my own'
utils.clientSchedule()andutils.serverSchedule()instead of JavaScript'ssetTimeout()
Technical
- Improved the file structure
- Moved Compact Terminals from ./features/Dungeons/Splits.js into its own file (./features/Dungeons/CompactTerminals.js)
- Refactored ./features/Dungeons/PurplePad.js
- Refactored ./features/Dungeons/DeathTick.js, this also fixed the Outbounds Tick Timer not dissapearing after the run started if you don't have the Secret tick Timer on
- Refactored ./features/Slayers/Katana.js
- Refactored ./features/Miscellaneous/HideActionBar.js