Releases: sheepishlyroyal/talos
Releases · sheepishlyroyal/talos
Release list
Talos v1.2.0
What's new
- Drawing overlays from Python —
talos.draw_box(a, b=None, ...),talos.draw_line(a, b, ...),talos.draw_clear(id=None): client-only world wireframes (single block cell or corner-pair boxes, line segments). Named/hex/int colors; re-drawing the sameidreplaces the shape in place (the animation pattern). Limits: 512 live overlays per script, ≤1 h lifetime, auto-cleared when the script stops. - MIT license adopted (
LICENSE+fabric.mod.jsonlicense field). - Repo/docs polish: repositioned README, comparison table, roadmap, issue/PR templates, in-game verification checklist (
examples/checklist.py).
Install: drop the jar matching your Minecraft version into .minecraft/mods/ alongside Fabric API.
Docs: https://sheepishlyroyal.github.io/talos/
Talos v1.1.0
What's new
- talos.sim — run your own simulations (animal AI, custom pathfinding, anything tick-driven) with hard safety limits: 16-sim cap, per-step budget with auto-throttle, 5-error circuit breaker, seeded per-sim RNG.
/talos example sim - Tunable humanisation — global intensity dial (
/talos human intensity 0..3) plus 11 per-knob overrides (/talos human set,talos.tune(...)), trajectory-family selection, all clamped safe and persisted. - Custom command suggestions —
@talos.command(name, suggest=[...])adds per-position chat tab-completion. - Python stdlib guaranteed —
import random& friends covered by a sandbox unit test./talos example stdlib - New examples:
sim,pygoto,stdlib.
Install: drop the jar matching your Minecraft version into .minecraft/mods/ alongside Fabric API. Docs in the repo (docs/, README, skill/SKILL.md).
Talos v1.0.0
Previous stable build: pathfinding, event rules, humanized aim, GraalPy scripting, chat/command API, VS Code bridge, terminal CLI. Superseded by v1.1.0.