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Releases: sheepishlyroyal/talos

Talos v1.2.0

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@sheepishlyroyal sheepishlyroyal released this 17 Jul 12:27

What's new

  • Drawing overlays from Pythontalos.draw_box(a, b=None, ...), talos.draw_line(a, b, ...), talos.draw_clear(id=None): client-only world wireframes (single block cell or corner-pair boxes, line segments). Named/hex/int colors; re-drawing the same id replaces the shape in place (the animation pattern). Limits: 512 live overlays per script, ≤1 h lifetime, auto-cleared when the script stops.
  • MIT license adopted (LICENSE + fabric.mod.json license field).
  • Repo/docs polish: repositioned README, comparison table, roadmap, issue/PR templates, in-game verification checklist (examples/checklist.py).

Install: drop the jar matching your Minecraft version into .minecraft/mods/ alongside Fabric API.
Docs: https://sheepishlyroyal.github.io/talos/

Talos v1.1.0

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@sheepishlyroyal sheepishlyroyal released this 17 Jul 10:44

What's new

  • talos.sim — run your own simulations (animal AI, custom pathfinding, anything tick-driven) with hard safety limits: 16-sim cap, per-step budget with auto-throttle, 5-error circuit breaker, seeded per-sim RNG. /talos example sim
  • Tunable humanisation — global intensity dial (/talos human intensity 0..3) plus 11 per-knob overrides (/talos human set, talos.tune(...)), trajectory-family selection, all clamped safe and persisted.
  • Custom command suggestions@talos.command(name, suggest=[...]) adds per-position chat tab-completion.
  • Python stdlib guaranteedimport random & friends covered by a sandbox unit test. /talos example stdlib
  • New examples: sim, pygoto, stdlib.

Install: drop the jar matching your Minecraft version into .minecraft/mods/ alongside Fabric API. Docs in the repo (docs/, README, skill/SKILL.md).

Talos v1.0.0

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@sheepishlyroyal sheepishlyroyal released this 17 Jul 12:27

Previous stable build: pathfinding, event rules, humanized aim, GraalPy scripting, chat/command API, VS Code bridge, terminal CLI. Superseded by v1.1.0.